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Human motor performance involving panel displays that incorporate visual and haptic feedback.

机译:包括面板显示在内的人类运动表现,其中包含视觉和触觉反馈。

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The mainstream application of haptic displays in Human Computer Interfaces is partly limited by the lack of generalizable guidelines and principles directing their implementation. The objective of this research was to provide a framework upon which design guidelines and principles can be developed for the implementation of haptic knobs in instrument panel interfaces. The research effort in meeting this objective involved two distinct phases. The first phase was the development, testing, and evaluation of a single degree-of-freedom rotary haptic display within the context of a multi-modal virtual environment. The second phase investigated human motor behavior while using the haptic-knob developed in phase-one.; The core research involved a Fitts' Law paradigm. Performance measures included movement time to complete the task as a function of the index of difficulty of the task, the type of haptic emulation provided during the task, as well as continuous versus intermittent visual feedback conditions. Movement profiles were also examined. The recorded motor behavior gave insight into the fundamental relationship between visual and haptic percepts. The results indicate that ambient damping forces over target areas resulted in the greatest performance levels. On the other hand, haptic emulations using detent profiles resulted in the lowest performance levels. The benefit of using haptic feedback was more pronounced under intermittent versus continuous visual feedback conditions. Emergent principles and guidelines for the implementation of haptic displays were established based on performance.
机译:触觉显示器在人机界面中的主流应用部分受到缺乏指导其实现的可通用指南和原则的限制。这项研究的目的是提供一个框架,在该框架上可以开发出用于在仪表板界面中实现触觉旋钮的设计准则和原则。为实现这一目标的研究工作涉及两个不同的阶段。第一阶段是在多模式虚拟环境中开发,测试和评估单自由度旋转触觉显示器。第二阶段使用第一阶段开发的触觉旋钮研究了人类的运动行为。核心研究涉及菲茨定律范式。绩效指标包括完成任务所需的运动时间,任务难度指数,任务期间提供的触觉仿真类型以及连续与间歇视觉反馈条件的关系。还检查了运动情况。记录的运动行为使我们深入了解了视觉和触觉感知之间的基本关系。结果表明,目标区域上的环境阻尼力导致了最高的性能水平。另一方面,使用定位配置文件的触觉仿真导致最低的性能水平。在间歇性视觉反馈与连续性视觉反馈条件下,使用触觉反馈的优势更加明显。根据性能建立了用于实现触觉显示的新兴原则和准则。

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