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Variations, generalizations, and structural analysis of graph pebbling.

机译:图研磨的变化,概括和结构分析。

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摘要

Graph pebbling is essentially a game that can be played on any connected graph. It has the potential to be used as a model for the distribution and transportation of consumable resources. The underlying pebbling moves are well-defined and the subject as a whole contains rich theoretical underpinnings. Although it was created in 1989 to solve a problem from number theory, graph pebbling has gained in popularity over the years and become an interesting field in its own right.;The optimal pebbling number of a given graph can be determined by solving an instance of a particular integer optimization problem. This fact suggests the existence of a graph invariant which is dual to the optimal pebbling number. In this dissertation, a combinatorial description of this graph invariant is presented. Furthermore, the integer constraints of the optimization problem for optimal pebbling are relaxed and the traditional notions of pebbling configurations and pebbling moves are generalized. This fractionalized version of pebbling gives rise to a new pebbling invariant, the optimal fractional pebbling number of a graph. Optimal fractional pebbling numbers of various graphs such as cliques, cubes, cycles, paths, and complete bipartite graphs are calculated. In addition, every graph is shown to have an optimal fractional configuration that is uniform on its orbits.;Many fundamental pebbling results address how structural properties of a graph affect pebbling numbers. In fact, some of the earliest bounds on the pebbling number of a graph depend on its diameter. In this dissertation, it is shown that the pebbling number of a graph with blocks of small diameter is equal to the pebbling number of a suitably chosen spanning tree. In addition, a construction is presented which builds graphs with large pebbling numbers and provides asymptotic bounds on the pebbling numbers of all graphs of a given order and diameter. Finally, free pebbling is introduced as a variation of standard pebbling and basic lower bounds and exact values for the resulting graph invariants are obtained.
机译:从本质上讲,图玩味游戏可以在任何连接的图上玩。它有潜力用作消耗性资源分配和运输的模型。潜在的令人振奋的动作是明确定义的,整个主题包含丰富的理论基础。尽管它创建于1989年,目的是解决数论问题,但这些年来图遍历已逐渐普及并成为一个有趣的领域。;给定图的最佳遍历数可以通过求解一个实例来确定一个特定的整数优化问题。这个事实表明存在图最优性,它是最佳搅动数的两倍。本文给出了该图不变性的组合描述。此外,放宽了优化问题的整数约束,以优化最佳磨石,并推广了磨石构型和磨石运动的传统概念。磨牙的这种分数形式产生了一个新的磨牙不变性,即图的最佳分数磨牙数目。计算各种图形(例如集团,立方体,循环,路径和完整的二部图)的最优分数研磨次数。此外,还显示了每个图都具有在其轨道上一致的最佳分数配置。;许多基本的打磨结果都说明了图的结构特性如何影响打磨数。实际上,图上令人费解的数字的某些最早范围取决于其直径。本文证明了具有小直径块的图的扰动数等于适当选择的生成树的扰动数。另外,提出了一种构造,该构造构建具有大的扰动数的图,并提供给定阶数和直径的所有图的扰动数的渐近边界。最后,引入自由磨擦作为标准磨擦和基本下限的变体,并获得所得图形不变式的精确值。

著录项

  • 作者

    Hester, Benjamin.;

  • 作者单位

    Arizona State University.;

  • 授予单位 Arizona State University.;
  • 学科 Mathematics.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 85 p.
  • 总页数 85
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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