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Machine life: An ethnography of gambling and compulsion in Las Vegas.

机译:机器生活:拉斯维加斯的赌博和强迫行为民族志。

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摘要

This thesis examines the lives of compulsive machine gamblers in Las Vegas, Nevada, as a way to understand how life becomes intertwined with, and articulated through, modern technologies. I follow gamblers as they move through a landscape of elicited and managed risk, encountering machines of chance engineered to prompt their impulses, and diagnostic and therapeutic apparatuses crafted to diminish their impulses (Gamblers Anonymous meetings, internet recovery sites, medical regimens, drug trials). These different machines engage a range of psychodynamic and existential predicaments, becoming the technological media through which gamblers may escape, rehearse, multiply, and sometimes, provisionally resolve such predicaments. I argue that ambivalent subjective investiture in technologies has today become a critical element in the functioning of those technologies.; I combine this detailed ethnography of gamblers' lifeworlds and machine encounters with empirically grounded, in-depth anthropological analyses of the design principles of gaming industry technology engineers and the therapeutic practices of self-help and professional addiction clinics. Although the goals of game design and clinical settings are seemingly at odds---to coax play, and to diminish it---the entertainment industry and the recovery industry are similarly oriented to the human being as a system of rewards that can be triggered or deactivated, and both work to develop technologies to provoke, shape, and direct the behavior of this system. In this sense, therapeutic techniques such as impulse management and pharmacological regimens are continuous with the gaming devices whose effects they aim to counter.; Like gaming engineers and recovery professionals, gamblers themselves act as "technicians of attachment," drawing upon a range of tools and techniques to bind, direct, and monitor their worldly attachments. They express their problematic attachments through a diffuse matrix of explanatory codes. I examine the code of addiction in particular detail, arguing that it has become the preferred vehicle for articulating the problem of human attachment in its diverse technological formats. I conclude with a set of speculations on a possible ethics of cyborg culture---how one might imagine and invent more livable attachments in an increasingly technologized field of existence.
机译:本文研究了内华达州拉斯维加斯的强迫性机器赌徒的生活,以此来了解生活如何与现代技术交织在一起并通过现代技术进行衔接。我跟随赌徒,在他们经历引发和管理的风险的过程中,遇到旨在提示其冲动的机会机器,以及旨在减少其冲动的诊断和治疗设备(赌徒匿名会议,互联网恢复站点,医疗方案,药物试验) 。这些不同的机器参与了一系列心理动力和生存困境,成为了赌徒可以逃避,排练,繁衍甚至有时暂时解决这些困境的技术媒介。我认为,对技术的矛盾主观投入如今已成为这些技术运作的关键要素。我将对赌徒生活世界和机器遭遇的详尽民族志与对游戏行业技术工程师的设计原理以及自助和专业成瘾诊所的治疗方法进行基于经验的深入人类学分析相结合。尽管游戏设计和临床环境的目标似乎不尽相同-哄骗游戏并减少游戏-娱乐产业和恢复产业同样以人类为导向,作为可以触发的奖励系统或停用,并且两者都致力于开发引发,塑造和指导该系统行为的技术。从这个意义上讲,诸如冲动管理和药理学疗法之类的治疗技术与旨在抵消其效果的游戏设备是连续的。像游戏工程师和恢复专家一样,赌徒本身也充当“依附技术人员”,利用各种工具和技术来绑定,指导和监视其属世的依附关系。他们通过解释性代码的分散矩阵表达他们有问题的附件。我特别详细地研究了成瘾法则,认为成瘾法则已经成为以多种技术形式表达人类依恋问题的首选工具。最后,我对半机械人文化的一种可能的伦理学进行了一系列推测,即如何在日益技术化的生存领域中想象和发明更多宜居的依恋。

著录项

  • 作者

    Schull, Natasha Dow.;

  • 作者单位

    University of California, Berkeley.;

  • 授予单位 University of California, Berkeley.;
  • 学科 Anthropology Cultural.; Psychology Behavioral.; Recreation.
  • 学位 Ph.D.
  • 年度 2003
  • 页码 340 p.
  • 总页数 340
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 人类学;心理学;群众文化事业;
  • 关键词

  • 入库时间 2022-08-17 11:45:17

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