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Simulating collisions of droplets with walls and films using a level set method.

机译:使用水平集方法模拟液滴与壁和膜的碰撞。

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A coupled level set and Marker and Cell is developed for computing axisymmetric, incompressible, and immiscible two-phase flows. Instead of using marker particles to track the free surface, the level set function is employed to "capture" the complex interfacial structure. An iterative process is devised in order to maintain the level set function as the signed distance from the interface.; As a base line case, the two-phase fluid code is implemented for simulating zero gravity capillary oscillations of liquid droplet in order to validate its capability to handle surface tension effects. Initially deformed shapes of the second spherical harmonics are to oscillate and the simulation results are compared with linearized analytic solutions as well as other numerical calculations. A viscous damping towards an equilibrium sphere and capillary oscillation-period variations are investigated. Axisymmetric steady rising bubbles in an unbounded quiescent viscous liquid are simulated for a validation of code's ability in buoyancy driven deformations and stable breakup processes. The simulation results show a consistency with other numerical results for a high Weber number cases. It should be pointed out that no additional treatment is necessary to handle bubble breakups.; An impact of a liquid droplet onto solid surface and/or shallow liquid layer has been simulated and compared with corresponding experimental data. Case studies on the radial extension versus variable Weber numbers show good agreements with experimental observation. Drop collisions onto shallow liquid layer are chosen for splash simulations. The effects of layer thickness are studied by analyzing radial extension and elevation of the splash rim. Drop impingement on deep pool is also examined on purpose to simulate a crater and a central jet.; It is found that there exists a criterion to distinguish between the splashing and the deposition events in terms of a single impact parameter. A simple dimensional analysis on the energy/mass conservation during the impact and the deformation process is performed and discussed with a comparison of experimental and other numerical results.
机译:为计算轴对称,不可压缩和不混溶的两相流而开发了一个耦合的液位集和标记和单元。代替使用标记粒子跟踪自由表面,可以使用水平设置功能来“捕获”复杂的界面结构。设计了一个迭代过程,以将水平集功能保持为与界面之间的有符号距离。作为基线情况,两相流体代码用于模拟液滴的零重力毛细管振荡,以验证其处理表面张力效应的能力。第二球形谐波的初始变形形状将发生振荡,并将模拟结果与线性化解析解以及其他数值计算进行比较。研究了向平衡球的粘性阻尼和毛细管振荡周期的变化。模拟了无边界静态粘性液体中的轴对称稳定上升气泡,以验证代码在浮力驱动的变形和稳定破裂过程中的能力。对于高韦伯数的情况,仿真结果显示与其他数值结果的一致性。应该指出的是,不需要额外的处理来处理气泡破裂。模拟了液滴对固体表面和/或浅层液体层的冲击,并与相应的实验数据进行了比较。关于径向延伸与可变韦伯数的案例研究表明与实验观察结果吻合良好。选择在浅层液体上的液滴碰撞以进行飞溅模拟。通过分析飞溅边缘的径向延伸和高度来研究层厚度的影响。还专门研究了对深水池的水滴撞击,以模拟陨石坑和中央射流。发现存在一种根据单个冲击参数来区分飞溅事件和沉积事件的标准。对冲击和变形过程中的能量/质量守恒进行了简单的尺寸分析,并与实验结果和其他数值结果进行了比较。

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