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Structural and Algorithmic Properties of Static and Mobile Random Geometric Graphs.

机译:静态和移动随机几何图的结构和算法性质。

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摘要

We study fundamental problems for static and mobile networks. First, we consider the random geometric graph model, which is a well-known model for static wireless networks. In this model, n nodes are distributed independently and uniformly at random in the d-dimensional torus of volume n and edges are added between pairs of nodes whose Euclidean distance is at most some parameter r. We consider the case where r is a sufficiently large constant so that a so-called giant component (a connected component with theta( n) nodes) exists with high probability. In this setting, we show that the graph distance between every pair of nodes whose Euclidean distance is sufficiently large is only a constant factor larger than their Euclidean distance. This result gives, as a corollary, that the diameter of the giant component is theta(n1/d/ r). Then, we apply this result to analyze the performance of a broadcast algorithm known as the push algorithm. In this algorithm, at each discrete time step, each informed node chooses a neighbor independently and uniformly at random and informs it. We show that the push algorithm informs all nodes of the giant component of a random geometric graph within a number of steps that is only a constant factor larger then the diameter of the giant component.;In the second part of the thesis, we consider a model of mobile graphs that we call mobile geometric graphs, and which is an extension of the random geometric graph model to the setting where nodes are not static but are moving in space in continuous time. In this model, we start with a random geometric graph and let the nodes move as independent Brownian motions. Then, at any given time, there exists an edge between every pair of nodes whose Euclidean distance at that time is at most r. This model has been recently used as a model for mobile wireless networks. We study four fundamental problems in this model: detection (the time until a target point---fixed or moving---is within distance r of some node of the graph); coverage (the time until all points inside a finite box are detected by the graph); percolation (the time until a given node belongs to the giant component of the graph) and broadcast (the time until all nodes of the graph receive a piece of information that was initially known by a single node). We obtain precise asymptotics for these quantities by combining ideas from stochastic geometry, coupling and multi-scale analysis.;Finally, in the last part of the thesis, we revisit the push algorithm described above and study its performance in general regular graphs. Our goal is to understand the relation between the performance of the push algorithm and the vertex expansion of the graph. We prove an upper bound for the runtime of this algorithm that depends on the vertex expansion of the graph and is tight up to polylogarithmic factors. Then, we show that there exists a substantial difference between the impact of vertex expansion and edge expansion on the performance of the push algorithm. In particular, we prove the existence of regular graphs (which are also vertex transitive) that have constant vertex expansion and for which the runtime of the push algorithm is a factor of O(log n) slower than on any regular graph with constant edge expansion.
机译:我们研究静态和移动网络的基本问题。首先,我们考虑随机几何图形模型,它是静态无线网络的众所周知的模型。在该模型中,n个节点在体积n的d维环面中独立且均匀地随机分布,并且在欧几里德距离最多为某个参数r的节点对之间添加了边。我们考虑r为足够大的常数的情况,从而以很高的概率存在所谓的巨型成分(与theta(n)节点相连的成分)。在这种设置下,我们表明欧氏距离足够大的每对节点之间的图形距离只是一个比其欧氏距离大的常数。作为推论,该结果得出巨型分量的直径为theta(n1 / d / r)。然后,我们将这个结果应用于分析称为推算法的广播算法的性能。在该算法中,在每个离散的时间步长处,每个被通知的节点独立且均匀地随机选择一个邻居并将其通知。我们证明了push算法会在多个步骤中通知随机几何图的巨型组件的所有节点,这些步骤仅是一个比巨型组件的直径大的常数。;在论文的第二部分中,我们考虑了移动图模型,我们称为移动几何图,是对随机几何图模型的扩展,即节点不是静态的,而是在连续时间内在空间中移动。在此模型中,我们从随机几何图开始,然后让节点作为独立的布朗运动运动。然后,在任何给定时间,每对节点之间在当时的欧几里得距离最多为r时都存在一条边。该模型最近已用作移动无线网络的模型。我们研究了该模型中的四个基本问题:检测(直到目标点-固定或移动-在图的某个节点的距离r内的时间);覆盖率(图形检测到有限框内所有点之前的时间);渗透(直到给定节点属于图的巨型组件的时间)和广播(直到图的所有节点接收到单个节点最初知道的信息的时间)。通过结合随机几何,耦合和多尺度分析的思想,获得了这些量的精确渐近性。最后,在本文的最后一部分,我们重新介绍了上述推算法,并在常规正则图中研究了其性能。我们的目标是了解推算法的性能与图的顶点扩展之间的关系。我们证明了该算法的运行时间上限,该上限取决于图形的顶点扩展,并且严格限制于多对数因子。然后,我们表明顶点扩展和边缘扩展对push算法性能的影响之间存在实质性差异。特别是,我们证明了存在具有恒定顶点扩展的正则图(也具有顶点传递性),并且对于这些正则图,推算法的运行时间比任何具有恒定边扩展的正则图要慢O(log n)倍。 。

著录项

  • 作者单位

    University of California, Berkeley.;

  • 授予单位 University of California, Berkeley.;
  • 学科 Applied Mathematics.;Computer Science.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 93 p.
  • 总页数 93
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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