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Open source rigging in Blender: A modular approach.

机译:Blender中的开源操纵:一种模块化方法。

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摘要

Character rigs control characters in the traditional CG pipeline. This thesis examines the rig creation process and discusses several problems inherant in the traditional workflow---excessive time spent and a lack of uniformity, and proposes a software plugin which solves these issues. This thesis describes the creation of a tool for Blender 3D which automates the rigging process yet keeps the creativity and control in the hands of the user. A character rig designed by this tool will be fully functional---yet capable of being split into its component parts and reconstructed as the user determines. These body parts are individually scripted with the intent of maximizing reusability, and the code and rigs are distributed to the open source community for vetting. The final tool has been downloaded many times by the Blender community and has met with very postive responses.
机译:角色装备控制传统CG管道中的角色。本文研究了钻机的创建过程,并讨论了传统工作流程中固有的几个问题-花费时间过多和缺乏统一性,并提出了解决这些问题的软件插件。本文介绍了Blender 3D工具的创建,该工具可自动完成装配过程,但仍将创造力和控制权掌握在用户手中。通过该工具设计的角色装备将具有完整的功能-仍然可以拆分为各个组成部分,并可以根据用户的意愿进行重构。这些主体部分经过单独编写脚本,旨在最大程度地提高可重用性,并将代码和绑定分发给开源社区以供审核。 Blender社区已多次下载了最终工具,并收到了非常积极的回应。

著录项

  • 作者

    Cushman, Ryan.;

  • 作者单位

    Clemson University.;

  • 授予单位 Clemson University.;
  • 学科 Computer Science.
  • 学位 M.F.A.
  • 年度 2011
  • 页码 68 p.
  • 总页数 68
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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