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A Practical Volumetric System for Indirect Visualization.

机译:实用的间接可视化容积系统。

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摘要

Uniform volumetric data contains values recorded at constant intervals in three dimensions of space. The time and space complexities of many algorithms for volumetric data are both O(n), where n is the number of cells in a three-dimensional array containing the data.;To store uniform volumetric data in memory, a data structure called a brick octree can be used. This structure reduces memory requirements by removing duplicate portions of the data. To store uniform volumetric data in files, we devised the Voxel Object Definition (VOD) file format, based on directly encoding a brick octree. The VOD file format has advantages over the RAW format on consumer level hardware, where memory and storage requirements are critical. It reduces these requirements through duplicate brick removal and inlined lossless compression. In our experiments, the method achieved compression ratios ranging from 1.58 : 1 to 52.18: 1.;To improve the speed of indirect visualization of uniform volumetric data, geometric mip mapping and parallel processing can be applied to the brick octree data structure in a system called Isovox. In our experiments, speed ups of between 2.41 and 2.96 were observed on a machine with a single processor comprised of four cores when extracting surfaces in parallel using the brick octree structure. Speed ups between 137.57 and 147.35 were observed when extracting a surface at a lower resolution than the original data.;Visualization is often applied to volumetric data to aid in understanding. To visualize volumetric data with an indirect approach, the Marching Cubes algorithm is used to produce a polygon model corresponding to every implicit surface in the data. Such models can be displayed quickly on consumer level hardware. We describe an algebra, algorithms and data structures suited to manipulating, storing and visualizing uniform volumetric data appropriately for indirect visualization. To enable manipulation of volumetric data, we introduce the Indirect Constructive Volume Geometry (ICVG) algebra and provide descriptions of primitives for volumetric data presented through indirect visualization. The concept of a volume sampling function is defined, and functions are provided for cuboids, ellipsoids, cylinders and cones. The algebra and associated primitives facilitate authoring of complicated volumetric content.
机译:均匀的体积数据包含在空间的三个维度上以固定间隔记录的值。许多体积数据算法的时间和空间复杂度均为O(n),其中n是包含数据的三维阵列中的单元数。为了将均匀体积数据存储在内存中,称为砖的数据结构可以使用octree。这种结构通过删除数据的重复部分来减少内存需求。为了将均匀的体积数据存储在文件中,我们基于直接对砖八叉树进行编码,设计了Voxel对象定义(VOD)文件格式。在消费者级别的硬件上,VOD文件格式比RAW格式具有优势,因为后者的存储和存储要求至关重要。通过重复去除砖块和内联无损压缩,降低了这些要求。在我们的实验中,该方法实现了1.58:1至52.18:1的压缩比;为了提高对均匀体积数据的间接可视化速度,可以将几何mip映射和并行处理应用于系统中的砖八叉树数据结构称为Isovox。在我们的实验中,使用砖八角树结构并行提取表面时,在一台由四个核心组成的单处理器的机器上观察到了2.41至2.96之间的加速。当以比原始数据低的分辨率提取表面时,观察到的加速比介于137.57和147.35之间。可视化通常用于体积数据以帮助理解。为了使用间接方法可视化体积数据,将使用Marching Cubes算法生成与数据中每个隐含表面相对应的多边形模型。这样的模型可以在消费者级别的硬件上快速显示。我们描述了适合于间接可视化的适当处理,存储和可视化均匀体积数据的代数,算法和数据结构。为了能够处理体积数据,我们引入了间接构造体积几何(ICVG)代数,并提供了通过间接可视化呈现的体积数据的基元描述。定义了体积采样函数的概念,并为长方体,椭圆体,圆柱体和圆锥体提供了函数。代数和相关的图元有助于创作复杂的体积内容。

著录项

  • 作者

    Laprairie, Mark John Weder.;

  • 作者单位

    The University of Regina (Canada).;

  • 授予单位 The University of Regina (Canada).;
  • 学科 Computer Science.
  • 学位 M.Sc.
  • 年度 2011
  • 页码 79 p.
  • 总页数 79
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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