首页> 外文学位 >Reflective redo within a three-dimensional simulation and its influence on student metacognition, reflection, and learning.
【24h】

Reflective redo within a three-dimensional simulation and its influence on student metacognition, reflection, and learning.

机译:三维模拟中的反射性重做及其对学生元认知,反射和学习的影响。

获取原文
获取原文并翻译 | 示例

摘要

The objective of this study was to investigate the effects on a student's metacognition, reflection, and learning in a specifically designed educational simulation supported by unique technology. The simulation allows players' actions to be recorded for the purpose of review to identify mistakes. The simulation also allows students to start at and redo actions while fixing previous mistakes instead of starting over at the beginning of a new scenario. When starting at the mistake or point of failure, as identified by a facilitator, during the redo of the initial saved scenario, students reflect on the actions performed during the initial scenario. Student thinking during a redo of a scenario, after the initial scenario reflection, may be called reflective redo when the simulation technology can support starting from the point of failure. This research investigated how metacognition, reflection, and learning were affected by reflective redo.;Two key findings were identified when analyzing reflective redo in how students learn the content and how they learn about their own use of metacognition and reflection. The first key finding relating to the influence of reflective redo on learning was that participants used reflection at levels that matched their need as a support mechanism. The second key finding was that the students' abilities to place themselves in the problem space contributed to the amount of contextual information they needed to be successful---in this case, either starting from the beginning or from the point of failure.
机译:这项研究的目的是在独特的技术支持下,通过专门设计的教育模拟研究对学生的元认知,反思和学习的影响。模拟可以记录玩家的行为,以便进行检查以识别错误。该模拟还允许学生在纠正先前的错误的同时从头开始并重做操作,而不是从新场景的开头重新开始。在重做最初保存的场景期间,由主持人确定的错误或失败点开始时,学生会反思在初始场景期间执行的操作。当模拟技术可以支持从故障点开始时,在初始场景反射后,学生在场景重做期间的思考可以称为反射重做。这项研究调查了反射重做如何影响元认知,反射和学习。;在分析反射重做时,发现了两个关键发现,即学生如何学习内容以及如何学习自己对元认知和反射的使用。与反思性重做对学习的影响有关的第一个关键发现是,参与者使用了与他们的需求相适应的反思作为支持机制。第二个关键发现是,学生将自己置于问题空间的能力有助于他们获得成功所需的上下文信息,在这种情况下,这是从开始或从失败的角度出发的。

著录项

  • 作者

    Scoresby, Jon M.;

  • 作者单位

    Utah State University.;

  • 授予单位 Utah State University.;
  • 学科 Education Technology of.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 174 p.
  • 总页数 174
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号