首页> 外文学位 >Animate archaeology: New media and the aesthetics of history.
【24h】

Animate archaeology: New media and the aesthetics of history.

机译:动画考古学:新媒体和历史美学。

获取原文
获取原文并翻译 | 示例

摘要

This project addresses the fate of history in the age of information. Beginning from the position that writing enables historical experience, it considers the challenges posed by the massive infrastructural transformation of writing in the wake of the proliferation of information technology. New writing demands a new account of history. Digital information technologies are multi-layered writing systems to which users, even programmers, have only partial access. If, as many philosophers contend, history depends upon the phenomenal encounter with the evidential traces of the past, then the displacement of human perception from digital inscription and the many abstract layers of computer code underlying computational activity radically unsettles the conditions of possibility for history itself. This situation grants credence to the persistent characterization of computers within contemporary theory as anti- or a-historical. It is unacceptable, however, to abandon inquiry into historical experience insofar as it constitutes a core value of humanistic inquiry. At the same time, it is impossible to deny the impact of new media on contemporary life. Confronting this impasse entails the fundamental re-examination of history specific to the digital revolution. Animation provides crucial inroads for revising the media archaeology of historical experience. The significance of animation resides in its capacity to refigure and effectively phenomenalize otherwise unavailable dimensions of computational writing. Animation in new media art thus plays a pivotal role in the elucidation of historical experience. A variety of moving image in new media from William Gibson and John Cayley's kinetic poetry to Cory Arcangel's glitch art and Phil Solomon's experimental cinema provides the catalyst for investigating the changed and changing status of history in concert with digital writing.;Investigating the problem of history in the age of information necessitates an encounter with what philosopher Bernard Stiegler terms, "the deep opacity of contemporary technics." This phrase captures the experiential divide between the scriptural and executable aspects of digital writing. That is, humans do not have access to digital writing in its execution, or runtime. Such a lack of perceptual access to the time-based operation of computational processes leads to the commonplace sensation of computers having "lives of their own," a sensation instantiated by such phenomena as computer viruses or even the autocorrections feature in Microsoft Word. The "life" of information technology refers to its operation in excess of human agency. Contrary to the sub-field of software studies, I argue that our experience of such phenomena may not be accounted for by exhaustively clarifying the mechanistic basis for computational behavior. The "deep opacity" of information technology does not denote a problem of ignorance but rather of articulating human experience in relation to the dynamic operation of information technology. Animation respond to this problem in its capacity to refigure the asymmetrical relation of humans and technology as moving images in a way that captures the processural dynamism of computational writing. Specifically, animation emerges as the privileged term that instantiates what David Wellbery terms the "exteriority of writing," or writing in its material eventhood beyond the presupposition of sense. The power of animation to express the exteriority of computational writing resides at the core of its engagement with the technological specificity of new media and thus for its aesthetic negotiation of the conditions of possibility for history.
机译:这个项目解决了信息时代的历史命运。从写作能够带来历史经验的立场开始,它考虑了信息技术激增之后写作的大规模基础设施转型所带来的挑战。新著作要求对历史有新的描述。数字信息技术是多层书写系统,用户,甚至程序员,都只能部分访问。如果像许多哲学家所主张的那样,历史取决于对过去证据痕迹的惊人遭遇,那么人类对数字铭文的理解和计算活动所基于的许多抽象计算机代码层的位移将从根本上动摇了历史本身的可能性条件。 。这种情况为当代理论中计算机作为反历史或非历史性的持续表征提供了可信度。但是,放弃对历史经验的探究是不可接受的,因为它构成了人文探究的核心价值。同时,不可能否认新媒体对当代生活的影响。面对这种僵局,需要对数字革命特有的历史进行根本性的重新审查。动画为修订历史经验的媒体考古学提供了重要途径。动画的重要性在于其能够重新格式化并有效地使计算书写无法实现的维度显着化的能力。因此,新媒体艺术中的动画在阐明历史经验方面起着举足轻重的作用。从威廉·吉布森和约翰·凯利的动感诗到科里·阿坎格尔的毛刺艺术以及菲尔·所罗门的实验电影等新媒体中,各种动态图像为与数字写作协同研究历史的变化和变化的状态提供了催化剂;研究历史问题在信息时代,必须与哲学家伯纳德·斯蒂格勒所说的“当代技术的高度不透明性”相遇。这个短语捕捉了数字书写的脚本性和可执行性方面的经验鸿沟。也就是说,人类在执行或运行时无法访问数字写入。对计算过程的基于时间的操作缺乏感性访问会导致具有“自己的生命”的计算机的普遍感觉,这种感觉由诸如计算机病毒甚至Microsoft Word中的自动更正功能等现象实例化。信息技术的“生命”是指其操作超出了人类的代理能力。与软件研究的子领域相反,我认为可能无法通过详尽地阐明计算行为的机理基础来解释我们对此类现象的经验。信息技术的“极度不透明”并不表示无知的问题,而在于表达与信息技术的动态操作有关的人类经验。动画通过以捕捉计算写作的过程动态性的方式将人与技术的不对称关系重新定义为运动图像的能力来回应此问题。具体地说,动画作为特权术语而出现,它实例化了David Wellbery所说的“写作的外部性”,或超出了感性预设的实质事件的写作。动画表达计算写作的外部性的力量在于其与新媒体的技术专一性的结合,因而在于其对历史可能性条件的美学探讨。

著录项

  • 作者

    Hodge, James Joseph.;

  • 作者单位

    The University of Chicago.;

  • 授予单位 The University of Chicago.;
  • 学科 Literature Modern.;Cinema.;Multimedia Communications.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 239 p.
  • 总页数 239
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 宗教;
  • 关键词

  • 入库时间 2022-08-17 11:44:18

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号