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Goal-centered approach to the measurement of human-systems performance.

机译:以目标为中心的人员系统绩效度量方法。

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摘要

Measuring and evaluating the level of proficiency with which humans interact with technology to achieve goals, are essential to the design and development of human-computer interfaces, adaptive tutoring and assistance systems, and the selection of workers in the Industry. Many performance measures are available in the literature and are used by researchers and engineers to evaluate the success and effectiveness of alternative designs or workers. The available measures (e.g., reaction time, number of errors, distance from target etc.), however, quantify only some aspects of the performance involved in achieving goals (e.g., driving home safely) and therefore open the possibility, for example, for one design to be shown superior to a competitor by some (partial) measures of performance and worse by others. The failure in establishing an overall basis for decision by which less effective designs are identified and improved or discarded has been argued to be a fundamental impediment to the development of a science of human-systems interaction design (e.g., Prothero, 1994). In the Human Factors and Ergonomics literature, this absence of a general measure that can be shown to assess all aspects of human-systems performance that are relevant to the achievement of a goal has been termed the Measurement Problem (Helander, 1997; Sanders, 1991; Vreuls & Obermayer, 1985). In spite of the problem's persistence, only a few attempts at developing general measures of goal-relevant performance have been reported in the literature where the focus continues to be on the attempt to develop useful integration schemes for partial measures of performance suitable to the particular task of interest.; In this dissertation we test the feasibility of a proposed overall measure of human-systems' goal-directed performance. We detail how its properties are used in the assessment and evaluation of training and design, and present in detail the computational methods by which to carry out modeling, assessment, and prediction of goal-directed human-systems performance using that measure.
机译:衡量和评估人员与技术交互以实现目标的熟练程度,对于设计和开发人机界面,自适应辅导和辅助系统以及选择行业中的员工至关重要。文献中提供了许多性能指标,研究人员和工程师使用它们来评估替代设计或工作人员的成功和有效性。但是,可用的度量(例如,反应时间,错误数量,与目标的距离等)仅量化实现目标所涉及的绩效的某些方面(例如,安全回家),因此为例如一种设计在某些(部分)性能指标上被证明优于竞争对手,而在其他方面则要差于竞争对手。有人认为未能建立用于确定,改进或丢弃效果较差的设计的总体决策依据,这是对人机交互设计科学发展的根本障碍(例如,Prothero,1994年)。在人为因素和人机工程学文献中,这种不存在可用来评估与目标实现相关的人类系统绩效各个方面的通用度量标准被称为度量问题(Helander,1997; Sanders,1991)。 ; Vreuls&Obermayer,1985)。尽管问题持续存在,但文献中仅报道了几项尝试制定与目标相关的绩效的一般衡量指标,而重点仍然是针对适用于特定任务的绩效部分衡量指标开发有用的集成方案的尝试。出于兴趣。;在本文中,我们测试了拟议的整体衡量人类系统目标导向绩效的可行性。我们详细介绍了其属性如何用于培训和设计的评估和评估中,并详细介绍了使用该方法对目标导向的人类系统性能进行建模,评估和预测的计算方法。

著录项

  • 作者

    Flascher, Ittai.;

  • 作者单位

    University of Connecticut.;

  • 授予单位 University of Connecticut.;
  • 学科 Psychology Experimental.
  • 学位 Ph.D.
  • 年度 2004
  • 页码 125 p.
  • 总页数 125
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 心理学;
  • 关键词

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