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Achieving near-correct focus cues using multiple image planes.

机译:使用多个图像平面获得接近正确的焦点提示。

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Typical stereo displays stimulate incorrect focus cues because the light comes from a single surface. The consequences of incorrect focus cues include discomfort, difficulty perceiving the depth of stereo images, and incorrect perception of distance. This thesis describes a prototype stereo display comprising two independent volumetric displays. Each volumetric display is implemented with three image planes, which are fixed in position relative to the viewer, and are arranged so that the retinal image is the sum of light from three different focal distances. Scene geometry is rendered separately to the two fixed-viewpoint volumetric displays, using projections that are exact for each eye. Rendering is filtered in the depth dimension such that object radiance is apportioned to the two nearest image planes, in linear proportion based on reciprocal distance.; Fixed-viewpoint volumetric displays with adequate depth resolution are shown to generate near-correct stimulation of focus cues. Depth filtering, which is necessary to avoid visible artifacts, also improves the accuracy of the stimulus that directs changes in the focus of the eye. Specifically, the stimulus generated by depth filtering an object whose simulated distance falls between image-plane distances closely matches the stimulus that would be generated by an image plane at the desired distance. Viewers of the prototype display required substantially less time to perceive the depth of stereo images that were rendered with depth filtering to approximate correct focal distance.; Fixed-viewpoint volumetric displays are shown to be a potentially practical solution for virtual reality viewing. In addition to near-correct stimulation of focus cues, and unlike more familiar autostereoscopic volumetric displays, fixed-viewpoint volumetric displays retain important qualities of 3-D projective graphics. These include correct depiction of occlusions and reflections, utilization of modern graphics processor and 2-D display technology, and implementation of realistic fields of view and depths of field. The design and verification of the prototype display are fully described. While not a practical solution for general-purpose viewing, the prototype is a proof of concept and a platform for ongoing vision research.
机译:典型的立体声显示器会激发错误的聚焦提示,因为光线来自单个表面。错误的聚焦提示会导致不适,难以感知立体图像的深度以及对距离的错误感知。本文描述了一种原型立体显示器,包括两个独立的体积显示器。每个体积显示器都由三个图像平面实现,这三个图像平面相对于观察者固定在位置上,并且排列成视网膜图像是来自三个不同焦距的光的总和。使用针对每只眼睛的精确投影,将场景几何体分别渲染到两个固定视点体积显示中。渲染在深度维度上进行过滤,以使对象的辐射度根据相互距离以线性比例分配到两个最近的图像平面。具有足够深度分辨率的固定视点体积显示被显示为可以产生聚焦提示的近乎正确的刺激。深度过滤对于避免可见的伪影是必不可少的,它还可以提高刺激眼球焦点变化的准确性。具体地,通过对模拟距离落在像平面距离之间的对象进行深度滤波而产生的刺激与期望距离处的像平面将产生的刺激紧密匹配。原型显示器的观看者需要更少的时间来感知通过深度滤波渲染的立体声图像的深度,以近似正确的焦距。固定视点体积显示显示为虚拟现实观看的潜在实用解决方案。除了对焦点提示进行近乎正确的刺激之外,与更熟悉的自动立体体积显示不同,固定视点体积显示保留了3D投影图形的重要品质。这些包括对遮挡和反射的正确描绘,现代图形处理器和2-D显示技术的使用以及现实视野和景深的实现。完整描述了原型显示器的设计和验证。虽然这不是用于通用观看的实用解决方案,但该原型是概念证明,也是正在进行的视觉研究的平台。

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