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Simulation of characters with natural interactions.

机译:模拟具有自然交互作用的角色。

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摘要

The goal of this thesis is to synthesize believable motions of a character interacting with its surroundings and manipulating objects through physical contacts and forces. Human-like autonomous avatars are in increasing demand in areas such as entertainment, education, and health care. Yet modeling the basic human motor skills of locomotion and manipulation remains a long-standing challenge in animation research. The seemingly simple tasks of navigating an uneven terrain or grasping cups of different shapes involve planning with complex kinematic and physical constraints as well as adaptation to unexpected perturbations. Moreover, natural movements exhibit unique personal characteristics that are complex to model. Although motion capture technologies allow virtual actors to use recorded human motions in many applications, the recorded motions are not directly applicable to tasks involving interactions for two reasons. First, the acquired data cannot be easily adapted to new environments or different tasks goals. Second, acquisition of accurate data is still a challenge for fine scale object manipulations. In this work, we utilize data to create natural looking animations, and mitigate data deficiency with physics-based simulations and numerical optimizations.;We develop algorithms based on a single reference motion for three types of control problems. The first problem focuses on motions without contact constraints. We use joint torque patterns identified from the captured motion to simulate responses and recovery of the same style under unexpected pushes. The second problem focuses on locomotion with foot contacts. We use contact forces to control an abstract dynamic model of the center of mass, which sufficiently describes the locomotion task in the input motion. Simulation of the abstract model under unexpected pushes or anticipated changes of the environment results in responses consistent with both the laws of physics and the style of the input. The third problem focuses on fine scale object manipulation tasks, in which accurate finger motions and contact information are not available. We propose a sampling method to discover contact relations between the hand and the object from only the gross motion of the wrists and the object. We then use the abundant contact constraints to synthesize detailed finger motions. The algorithm creates finger motions of various styles for a diverse set of object shapes and tasks, including ones that are not present at capture time.;The three algorithms together control an autonomous character with dexterous hands to interact naturally with a virtual world. Our methods are general and robust across character structures and motion contents when testing on a wide variety of motion capture sequences and environments. The work in this thesis brings closer the motor skills of a virtual character to its human counterpart. It provides computational tools for the analysis of human biomechanics, and can potentially inspire the design of novel control algorithms for humanoid robots.
机译:本文的目的是合成角色与其周围环境相互作用并通过物理接触和力操纵对象的可信动作。在娱乐,教育和医疗保健等领域,类人自主化身的需求日益增长。然而,对运动和操纵的基本人类运动技能进行建模仍然是动画研究中的长期挑战。在崎uneven不平的地形上导航或抓紧不同形状的杯子看似简单的任务涉及具有复杂的运动学和物理约束以及对意外扰动的适应性规划。此外,自然运动表现出独特的个人特征,难以建模。尽管动作捕获技术允许虚拟演员在许多应用程序中使用录制的人体动作,但是出于两个原因,录制的动作不能直接应用于涉及交互的任务。首先,获取的数据无法轻松适应新环境或不同任务目标。其次,准确数据的采集仍然是小规模物体操纵的挑战。在这项工作中,我们利用数据来创建自然外观的动画,并通过基于物理的仿真和数值优化来减轻数据不足。;我们针对三种类型的控制问题开发了基于单个参考运动的算法。第一个问题集中在没有接触约束的运动上。我们使用从捕获的运动中识别出的关节扭矩模式来模拟意外推动下相同样式的响应和恢复。第二个问题集中在与脚接触的运动上。我们使用接触力来控制质心的抽象动态模型,该模型足以描述输入运动中的运动任务。在环境的意外推动或预期变化下对抽象模型的仿真会导致响应符合物理定律和输入样式。第三个问题集中在精细的对象操作任务上,其中没有准确的手指运动和联系信息。我们提出一种采样方法,以仅从腕部和物体的总运动中发现手与物体之间的接触关系。然后,我们使用大量的接触约束来合成详细的手指运动。该算法可为各种对象形状和任务创建各种样式的手指运动,包括在捕获时不存在的对象形状和任务。这三种算法一起用灵巧的手控制自主角色,以与虚拟世界自然互动。在各种动作捕捉序列和环境上进行测试时,我们的方法在角色结构和动作内容上通用且鲁棒。本文的工作使虚拟角色的运动技能与人类角色之间的联系更加紧密。它提供了用于分析人类生物力学的计算工具,并有可能激发仿人机器人新颖控制算法的设计。

著录项

  • 作者

    Ye, Yuting.;

  • 作者单位

    Georgia Institute of Technology.;

  • 授予单位 Georgia Institute of Technology.;
  • 学科 Computer science.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 20 p.
  • 总页数 20
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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