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Adapting a collaborative, force-feedback, graphical user interface to best-effort networks.

机译:使协作,强制反馈的图形用户界面适应尽力而为的网络。

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摘要

Latency is an unavoidable fact of distributed systems, and an unrelenting foe of interface usability. I present methods for lessening the impact of latency on distributed haptic, graphic, and collaborative interfaces. These three interfaces are present in the distributed nanoManipulator, a shared tool for remote operation of Atomic Force Microscopes. The work is carried out in the context of the Internet, where best-effort service means that network performance is not guaranteed and that applications must function under a wide range of conditions.; The ability of a distributed control algorithm to tolerate latency is innately tied up with how data or operations in the algorithm are represented for transmission over the network. I introduce two new representations for haptics, the warped plane approximation and local environment sampling, with superior latency tolerance. I show how image-based rendering is a useful representation for transferring the output of a remote graphics engine across the network, yielding a tenfold reduction in mean response time over video-based approaches, and how optimistic concurrency control is a useful representation for transmitting the actions of a remote collaborator across the network, requiring 85% less concurrency control overhead than pessimistic approaches. All of these intermediate representations convey a meaning that is not just true at a single point space and a single point in time, but that is valid across a volume of space or across a range of times. These higher-order representations reduce both the amount of blocking necessary and the rate at which closed feedback loops must run in an algorithm.; I show how techniques used to adaptively deliver multimedia content---the User Datagram Protocol (UDP), Forward Error Correction (FEC), and Queue Monitoring (QM)---are applicable to the streams of data transmitted by force feedback teleoperators. UDP alone yields a 35% reduction in latency and a 75% reduction in jitter.; The new algorithms and adaptations for the distributed nanoManipulator's interfaces combined to make this collaborative tool feasible, leading to successful use by experimenters more than 2000 miles apart.
机译:延迟是分布式系统不可避免的事实,并且是接口可用性的坚强敌人。我提出了减少延迟对分布式触觉,图形和协作界面的影响的方法。这三个接口存在于分布式nanoManipulator中,后者是用于原子力显微镜远程操作的共享工具。这项工作是在Internet范围内进行的,尽力而为服务意味着不能保证网络性能,并且应用程序必须在广泛的条件下运行。分布式控制算法容忍等待时间的能力与如何表示算法中的数据或操作通过网络进行传输有着内在的联系。我为触觉引入了两种新的表示形式,即扭曲平面近似和局部环境采样,具有出色的时延容忍度。我展示了基于图像的渲染如何在网络上传输远程图形引擎的输出的有用表示,与基于视频的方法相比,平均响应时间减少了十倍,以及乐观并发控制如何在传输视频的过程中成为有用的表示。远程协作者在整个网络上的行为,比悲观方法所需的并发控制开销减少了85%。所有这些中间表示都传达了不仅在单个点空间和单个时间点都是正确的含义,而且在整个空间量或时间范围内都有效。这些高阶表示既减少了必要的阻塞量,又减少了算法中闭合反馈回路必须运行的速率。我将展示用于自适应交付多媒体内容的技术-用户数据报协议(UDP),前向纠错(FEC)和队列监视(QM)-如何适用于强制反馈远程操作员传输的数据流。单独使用UDP可使延迟减少35%,抖动减少75%。分布式nanoManipulator界面的新算法和改编版本相结合,使该协作工具变得可行,从而使相距2000英里以外的实验人员得以成功使用。

著录项

  • 作者

    Hudson, Thomas C.;

  • 作者单位

    The University of North Carolina at Chapel Hill.;

  • 授予单位 The University of North Carolina at Chapel Hill.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2004
  • 页码 160 p.
  • 总页数 160
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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