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Game Theoretic Models for Resource Sharing in Wireless Networks.

机译:无线网络中资源共享的博弈论模型。

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摘要

Wireless communications have been recently characterized by rapid proliferation of wireless networks, impressive growth of standard and technologies, evolution of the end-user terminals, and increasing demand in the wireless spectrum. New, more flexible schemes for the management of the available resources, from both the user and the network side, are necessary in order to improve the efficiency in the usage of the available resources.;This work aims at shedding light on the performance modeling of radio resource sharing/allocation situations. Since, in general, the quality of service perceived by a system (e.g., user, network) strictly depends on the behavior of the other entities, and the involved interactions are mainly competitive, this work introduces a framework based on non-cooperative game theoretic tools. Furthermore, non-cooperative game theory is suitable in distributed networks, where control and management are inherently decentralized.;First, we consider the case in which many users have to make decisions on which wireless access point to connect to. In this scenario, the quality perceived by the users mainly depends on the number of other users choosing the very same accessing opportunity. In this context, we also consider two-stage games where network make decisions on how to use the available resources, and users react to this selecting the network that maximizes their satisfaction. Then, we refer to the problem of spectrum sharing, where users directly compete for portions of the available spectrum. Finally, we provide a more complex model where the users utility function is based on the Shannon rate. The aim of this second part is to provide a better representation of the satisfaction perceived by the users, i.e., in terms of achievable throughput. Due to the complexity of the game model, we first provide a complete analytical analysis of the two-user case. Then, we extend the model to the N-user case. We mainly analyze this game through simulations. Finally, inspired by the results obtained numerically, we introduce stochastic geometry in the analysis of spectrum games in order to predict the performance of the game in large networks.
机译:近来,无线通信的特征在于无线网络的迅速发展,标准和技术的惊人增长,最终用户终端的发展以及对无线频谱的需求不断增长。为了提高可用资源的使用效率,有必要从用户和网络端采用新的,更灵活的方案来管理可用资源。无线电资源共享/分配情况。通常,由于系统(例如,用户,网络)感知到的服务质量严格取决于其他实体的行为,并且所涉及的交互主要是竞争性的,因此本文引入了基于非合作博弈论的框架工具。此外,非合作博弈论适用于控制和管理本质上是分散的分布式网络。首先,我们考虑许多用户必须决定要连接到哪个无线接入点的情况。在这种情况下,用户所感知的质量主要取决于选择相同访问机会的其他用户的数量。在这种情况下,我们还考虑了两个阶段的游戏,其中网络决定如何使用可用资源,用户对此选择网络做出反应,以最大程度地提高其满意度。然后,我们提到频谱共享的问题,用户直接竞争可用频谱的一部分。最后,我们提供了一个更复杂的模型,其中用户效用函数基于香农费率。第二部分的目的是更好地表示用户感知的满意度,即在可实现的吞吐量方面。由于游戏模型的复杂性,我们首先提供两用户案例的完整分析。然后,我们将模型扩展到N用户案例。我们主要通过仿真分析该游戏。最后,受数值结果的启发,我们在频谱游戏的分析中引入了随机几何,以预测大型网络中游戏的性能。

著录项

  • 作者

    Malanchini, Ilaria.;

  • 作者单位

    Drexel University.;

  • 授予单位 Drexel University.;
  • 学科 Engineering Electronics and Electrical.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 197 p.
  • 总页数 197
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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