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The human factors of interactive voice response: Designing for age inclusion.

机译:交互式语音响应的人为因素:针对年龄融合的设计。

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Interactive voice response (IVR) was used to study the differences between younger and older adults in their use and acceptance of computer technology. A survey was completed by 139 people, and responses to attitude questions were compared to 2 previous studies done a decade ago. IVRs were not popular with callers then and much less liked now. The second part of the survey asked participants to rate applications of IVR as useful or annoying on a 7-point Likert scale. Several applications were considered useful, but most were considered annoying. In an experiment, 72 subjects (young = 40, old = 32) used a computer simulating an NR system to answer questions presented on cards. The data collected were response time and errors. The older group had slower response times and made more errors. Questions were formulated with 4 configurations of menus: 26, 43, 62 + 2, or 82. Two-choice menus (26) had six levels of menus to navigate. All the configurations had 64 targets except the 6-choice, which had 72. The 6-choice configuration had 2 menus of 6 choices plus a third menu with 2 choices. The fastest response times were with the 43 and 82 configurations. The number of errors monotonically decreased as the number of options per menu increased. Half of the test questions included menus with a suffix: an option at the end that the subjects were told to ignore. Subjects were able to ignore the suffix as evidenced by the lack of errors due to suffix, only slightly longer response times, and the fact that 79.2% said they could ignore it. Suffix was significant for response time but not for errors. Previous research seemed to suggest that the optimal number of options per menu is about 4 or 5 based on the capacity of short-term memory. Menus with more options and the ability to repeat and correct options may be preferable. Designers should strive to minimize error rather than maximizing speed since older adults are frustrated by committing errors in a computer application. Suggestions are made for further research employing usability testing and heuristic evaluation.
机译:交互式语音响应(IVR)用于研究年轻人和老年人在使用和接受计算机技术方面的差异。 139人完成了一项调查,并将对态度问题的回答与十年前进行的两项研究进行了比较。 IVR当时在呼叫者中并不流行,现在已经不那么受欢迎了。调查的第二部分要求参与者将IVR的应用评为有用或令人讨厌的7点Likert量表。几个应用程序被认为是有用的,但大多数被认为很烦人。在一个实验中,有72位受试者(年轻= 40岁,老= 32岁)使用模拟NR系统的计算机回答卡片上提出的问题。收集的数据是响应时间和错误。年龄较大的组响应时间较慢,并且犯了更多错误。使用菜单的4种配置来表达问题:26、43、62 + 2或82。二选菜单(26)具有六级菜单可供浏览。除6选择项有72个目标外,所有配置均具有64个目标。6选择项配置具有2个菜单(共6个选择)和第三个菜单(共2个选择)。响应时间最快的是43和82配置。错误数量随着每个菜单中选项数量的增加而单调减少。一半的测试问题包括带有后缀的菜单:最后一个选项,指示受试者忽略。受试者能够忽略后缀,这是由于后缀没有错误,仅稍长的响应时间以及79.2%的人表示他们可以忽略这一事实所证明。后缀对于响应时间很重要,但对于错误却不重要。先前的研究似乎表明,基于短期记忆的容量,每个菜单的最佳选项数量约为4或5。具有更多选项以及能够重复和更正选项的菜单可能更可取。由于老年人对计算机应用程序中的错误感到沮丧,因此设计人员应努力使错误最小化而不是使速度最大化。提出了使用可用性测试和启发式评估进行进一步研究的建议。

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