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Path planning for general mazes.

机译:一般迷宫的路径规划。

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摘要

Path planning is used in, but not limited to robotics, telemetry, aerospace, and medical applications. The goal of the path planning is to identify a route from an origination point to a destination point while avoiding obstacles. This path might not always be the shortest in distance as time, terrain, speed limits, and many other factors can affect the optimality of the path. However, in this thesis, the length, computational time, and the smoothness of the path are the only constraints that will be considered with the length of the path being the most important. There are a variety of algorithms that can be used for path planning but Ant Colony Optimization (ACO), Neural Network, and A* will be the only algorithms explored in this thesis.;The problem of solving general mazes has been greatly researched, but the contributions of this thesis extended Ant Colony Optimization to path planning for mazes, created a new landscape for the Neural Network to use, and added a bird's eye view to the A* Algorithm. The Ant Colony Optimization that was used in this thesis was able to discover a path to the goal, but it was jagged and required a larger computational time compared to the Neural Network and A* algorithm discussed in this thesis. The Hopfield-type neural network used in this thesis propagated energy to create a landscape and used gradient decent to find the shortest path in terms of distance, but this thesis modified how the landscape was created to prevent the neural network from getting trapped in local minimas. The last contribution was applying a bird's eye view to the A* algorithm to learn more about the environment which helped to create shorter and smoother paths.
机译:路径规划用于但不限于机器人技术,遥测技术,航空航天和医疗应用。路径规划的目标是在避免障碍物的情况下识别从起点到目的地的路线。由于时间,地形,速度限制和许多其他因素会影响路径的最佳性,因此该路径的距离可能并不总是最短的。然而,在本文中,路径的长度,计算时间和平滑度是唯一要考虑的约束,路径的长度是最重要的。可以使用多种算法进行路径规划,但本文将仅探讨蚁群优化(ACO),神经网络和A *算法。本文的贡献将蚁群优化扩展到迷宫的路径规划,为神经网络创建了新的景观以供使用,并为A *算法添加了鸟瞰图。与本文讨论的神经网络和A *算法相比,本文使用的蚁群优化算法能够发现通往目标的路径,但是它参差不齐,并且需要更长的计算时间。本文中使用的Hopfield型神经网络传播能量以创建景观,并使用梯度体面的方法找到距离最短的路径,但本文修改了如何创建景观以防止神经网络陷入局部极小值中。最后的贡献是对A *算法应用了鸟瞰图,以了解有关环境的更多信息,这有助于创建更短,更平滑的路径。

著录项

  • 作者单位

    Missouri University of Science and Technology.;

  • 授予单位 Missouri University of Science and Technology.;
  • 学科 Engineering Electronics and Electrical.
  • 学位 M.E.
  • 年度 2012
  • 页码 45 p.
  • 总页数 45
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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