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Estimating Maximal Effort Movement during Rehabilitative Training of Humans and Rodents.

机译:估算人和啮齿动物的康复训练期间的最大努力运动。

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摘要

The success of motor training in health and following neurologic injuries such as stroke and spinal cord injury depends on the level of challenge presented to the learner during training. Movement rehabilitation is accomplished with wearable sensors, virtual environments, and/or robotic training devices that allow patients to interact with computer games during training rather than requiring continuous, direct supervision from a therapist. However, few algorithms have been developed for automatically measuring the capability of a trainee and then controlling the level of challenge experienced during motor training based on this capability. This dissertation developed and tested three devices and two algorithms for estimating maximal effort movement capability and challenging the trainee during computer-based rehabilitation training.;The first algorithm addressed the problem of determining movement capability when the performance of the trainee at the rehabilitation game is unknown. The algorithm developed was derived from an optimization framework that used only motion sensor data recorded during game play. In testing with 15 individuals with a stroke, this algorithm accurately estimated each subject's maximum acceleration capability as they played a Wii-like game with the Wimplifier, a Wiimote like acceleration-sensing gripper developed for this project. We extended the algorithm for use in two degrees of freedom with the Gesture Therapy 2.0, a computer vision system for reach and grasp exercise that was developed as part of this dissertation.;The second calibration algorithm assumed availability of the trainee's success or failure at the rehabilitation task, but the unique problem here was that it was impossible to instruct the trainee to exert a maximal effort, since the trainees were rats, an important scientific model for neural recovery research. To train and estimate the strength of the animals we implemented a rat robotic grip strength training device. In testing with 15 rodents over 10 months, we found that the algorithm converged to a reliable strength estimate in each session. We also found that the maximal strength estimated through this device was significantly greater than, and uncorrelated with, the Grip Strength Meter; we hypothesize that this is because the new technique better motivates the animal.
机译:在健康方面以及在中风和脊髓损伤等神经系统损伤之后进行运动训练的成功取决于训练过程中向学习者提出的挑战程度。运动康复是通过可穿戴传感器,虚拟环境和/或机器人训练设备完成的,这些设备允许患者在训练过程中与计算机游戏进行交互,而无需治疗师的连续直接指导。但是,很少有算法可以自动测量受训人员的能力,然后根据此能力来控制运动训练过程中遇到的挑战水平。本文开发并测试了三种设备和两种算法,用于估计最大的运动能力并在基于计算机的康复训练中挑战受训者。;第一种算法解决了在康复比赛中受训者的绩效未知时确定运动能力的问题。 。所开发的算法源自优化框架,该框架仅使用游戏过程中记录的运动传感器数据。在对15名有中风的人进行测试时,该算法准确地估计了每个受试者在使用Wimplifier玩Wii式游戏时的最大加速能力,该游戏是为该项目开发的类似Wiimote的加速度感应抓手。作为本文的一部分,我们开发了Gesture Therapy 2.0演算法,该算法可在两个自由度上使用,这是本文研究的一部分,它是一种用于伸手和抓握运动的计算机视觉系统。第二个校准算法假定学员在训练时成功或失败的可能性。康复任务,但这里的唯一问题是,由于受训者是老鼠,因此不可能指示受训者尽最大的努力,这是神经恢复研究的重要科学模型。为了训练和估计动物的力量,我们实施了大鼠机器人握力训练装置。在10个月的时间里用15只啮齿动物进行测试,我们发现该算法在每次训练中都收敛到了可靠的强度估计。我们还发现,通过该设备估算的最大强度显着大于握力计,并且与之无关。我们假设这是因为新技术可以更好地激励动物。

著录项

  • 作者

    Perez, Sergio.;

  • 作者单位

    University of California, Irvine.;

  • 授予单位 University of California, Irvine.;
  • 学科 Engineering Mechanical.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 162 p.
  • 总页数 162
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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