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Understanding Usefulness in Human-Computer Interaction to Enhance User Experience Evaluation.

机译:了解人机交互中的有用性,以增强用户体验评估。

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摘要

The concept of usefulness has implicitly played a pivotal role in evaluation research, but the meaning of usefulness has changed over time from system reliability to user performance and learnability/ease of use for non-experts. Despite massive technical and social changes, usability remains the "gold standard" for system evaluation. However, as user experience (UX) emerges as the dominant paradigm in HCI, it is necessary to consider whether usability is sufficient and if the meaning of usefulness needs to be updated to reflect the complexity of modern interactive computing experiences.;This dissertation describes the results of a repeated measures laboratory experiment to investigate the nature and meaning of usefulness and its relationship to common UX attributes: usability, aesthetics, and enjoyment. Quantitative and qualitative analyses showed that the usefulness of a system is shaped by the context in which it is used, that usability is a major element of usefulness, that usefulness has both pragmatic (e.g., usability, simplicity) and hedonic (e.g., aesthetics, pleasurable interactions) attributes, and that usefulness plays a pivotal role in defining users' overall evaluation of a system (i.e., its goodness).;These results have several implications for evaluators of interactive systems: first, evaluators should be trained to look beyond usability and probe for issues related to usefulness: second, the scope of evaluation should be broadened to include both pragmatic and hedonic elements: third, evaluators should vary evaluation contexts to simulate the complexity of real world interactive experiences. Future research will clarify and extend our understanding of usefulness by examining usefulness in other contexts, supplementing laboratory studies with naturalistic inquiries, and developing new evaluation methods that reflect the multi-faceted nature of usefulness.
机译:有用性的概念在评估研究中隐含地起着举足轻重的作用,但是有用性的含义随着时间的流逝而发生了变化,从系统可靠性到用户性能以及非专家的易学性/易用性。尽管技术和社会发生了巨大变化,但可用性仍然是系统评估的“金标准”。然而,随着用户体验(UX)成为HCI的主导范式,有必要考虑可用性是否足够,是否需要更新有用性的含义以反映现代交互计算体验的复杂性。重复测量实验室实验的结果,用于研究有用性的性质和含义以及它与UX通用属性(可用性,美观性和娱乐性)之间的关系。定量和定性分析表明,系统的实用性取决于使用环境,可用性是实用性的主要元素,实用性既具有实用性(例如,可用性,简单性)又具有享乐主义(例如,美学,令人愉悦的交互性)属性,而有用性在定义用户对系统的整体评估(即其优劣)方面起着关键作用。这些结果对交互式系统的评估者有几个影响:首先,应该培训评估者超越可用性的范围并探讨与实用性有关的问题:其次,评价的范围应扩大到包括务实和享乐主义的内容:其三,评价者应改变评价环境,以模拟现实世界互动体验的复杂性。未来的研究将通过检查其他情况下的有用性,以自然主义的探究补充实验室研究,并开发反映有用性的多方面性质的新评估方法,从而阐明并扩展我们对有用性的理解。

著录项

  • 作者

    MacDonald, Craig Matthew.;

  • 作者单位

    Drexel University.;

  • 授予单位 Drexel University.;
  • 学科 Information Science.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 198 p.
  • 总页数 198
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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