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Effects of lighting phenomena on perceived realism of rendered water-rich virtual environments.

机译:照明现象对渲染的富含水的虚拟环境的真实感的影响。

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摘要

This study investigates the effects of various common lighting phenomena on human perception found in water-rich virtual environments. The investigation uses a traditional Psychophysical Analysis (PPA) to examine viewer perception of these lighting phenomena as they relate to rendering cost and reveals common trends in perceptual value among the phenomena. The work includes the use of a web-based testing system, proposed for the first time in familiar literature. The system includes five scenes with eight common lighting variables. Every scene depicts a different water scenario, but each shows every lighting phenomenon. The animated videos are rated in order of realism while one lighting variable is changed. The results of this PPA are then compared against the individual cost of each lighting phenomenon and an overall value is derived.;The study shows there is a unique order of importance for lighting phenomena in water-rich virtual environments. The results of the PPA show trends in perceptual quality and that not all lighting phenomena are equal. The testing will also show the cost of each phenomenon is not equal. The study concludes with general guidelines while rendering water-rich scenes.;In future work this "order" can be used to reduce expensive rendering costs associated with these complex scenes with less expense to visual quality. A collective goal to this work and others is real-time interactive water with plausible or ultimately photorealistic results.
机译:这项研究调查了在富含水的虚拟环境中各种常见照明现象对人类感知的影响。该调查使用传统的心理物理分析(PPA)来检查观众对这些照明现象的感知,因为它们与渲染成本有关,并揭示了这些现象之间感知价值的共同趋势。这项工作包括使用基于网络的测试系统,这是在熟悉的文献中首次提出的。该系统包括五个场景和八个常见照明变量。每个场景都描绘了不同的水景,但是每个场景都展示了每种照明现象。在更改一个照明变量的同时,按照逼真度对动画视频进行评级。然后将该PPA的结果与每种照明现象的单个成本进行比较,得出总价值。研究表明,在水丰富的虚拟环境中,照明现象具有独特的重要性顺序。 PPA的结果显示了感知质量的趋势,并且并不是所有的照明现象都是平等的。测试还将显示每种现象的成本不相等。该研究在渲染富含水的场景时以一般准则作为结束。;在将来的工作中,可以使用此“命令”来减少与这些复杂场景相关的昂贵渲染成本,而视觉质量的支出却更少。这项工作和其他工作的共同目标是实时互动水,其结果可能是真实的或最终是真实的。

著录项

  • 作者

    Bojrab, Micah L.;

  • 作者单位

    Purdue University.;

  • 授予单位 Purdue University.;
  • 学科 Technical Communication.;Multimedia Communications.
  • 学位 M.S.
  • 年度 2010
  • 页码 87 p.
  • 总页数 87
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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