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Exploring Flow in the Context of Education in Apparel Design.

机译:在服装设计教育背景下探索流程。

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摘要

This study seeks to explore the phenomenon of how students recognize a state of flow, how differently students experience flow depending on activities in an apparel design process, and what factors encourage or discourage them from reaching a state of flow. Participants of the study include students who are taking a senior level apparel studio class to design their own line of four to six ensembles. This study employs qualitative research methodology to illustrate the phenomenon under examination. It will provide educational insight to instructors and educators in the apparel design field about how students reach a state of satisfaction in the design process.;The participant sample was 12 purposefully selected individuals. Each participant was interviewed twice, once during the design process and once following the completed project. Based on the reviewed literature, survey and interview questions were designed to examine the research questions. Collected raw data were investigated through an analytical coding method to create meaningful interpretation. Finally, data were reviewed based upon the literature and merging themes.;Based on the findings from the survey and the first interview, the first research question was answered. Students reported they were able to experience flow in the apparel design process and the flow state greatly enhanced their satisfaction which created positive response. Further, participants who frequently reached and sustained flow in the apparel design process exhibited characteristics that mostly satisfy Csikszentmihalyi's preconditions of flow. First, participants who had a clear goal and design direction in the design process experienced flow. Second, participants more frequently and easily experienced flow when working with activities in the design process that they are confident about. Third, all participants had intrinsic motives to work hard on their projects. The result shows that satisfying the preconditions that Csikszentmihalyi exerted is important in students reaching and sustaining a state of flow.;Based on the findings from the second interview, the second and the third research questions were answered. Students' flow experience depends on kinds of activity in the apparel design process: (1) flow with analytical skills, (2) flow with intuitive and repetitive skills, and (3) flow with creative skills. Factors that encourage and discourage students' flow experience are different depending on the type of activities in the design process. Including those factors, in the analysis of the second interviews the researcher found a number of general factors, such as having a working habit, knowing the level of challenge of the work in advance, establishing one's own design aesthetics, having intrinsic purposes, having a certain length of dedicated time for a project, having confidence with technology, working closely with classmates, working in a comfortable, familiar, and creative working environment, and having a positive relationship with families and clients. Three factors that were not discussed in Csikszentmihalyi's research stand out - group work, classroom environment, and technology use, so they are explored and discussed in more depth.;Since flow experience helps students be more creative and effective in the apparel design process, the study provides insight to educators in the apparel design field.
机译:本研究旨在探讨以下现象:学生如何识别潮流状态,取决于服装设计过程中的活动,学生如何不同地体验潮流,以及哪些因素会鼓励或阻止他们达到潮流状态。该研究的参与者包括正在参加高级服装工作室课程以设计自己的4至6个乐团的学生。本研究采用定性研究方法来说明正在检查的现象。它将为服装设计领域的讲师和教育工作者提供有关学生如何在设计过程中达到满意状态的教育见识。参与者样本是有目的地选择的12个人。每个参与者都接受了两次采访,一次是在设计过程中,一次是在完成项目后。在回顾文献的基础上,设计了调查和访谈问题来检查研究问题。通过分析编码方法对收集的原始数据进行了调查,以创建有意义的解释。最后,根据文献资料和合并主题对数据进行了综述。根据调查结果和首次访谈,回答了第一个研究问题。学生报告说,他们能够在服装设计过程中体验流程,流程的状态大大提高了他们的满​​意度,从而产生了积极的反响。此外,在服装设计过程中频繁到达并持续流动的参与者表现出的特征大多满足Csikszentmihalyi流动的先决条件。首先,在设计过程中有明确目标和设计方向的参与者会经历流程。其次,参与者在他们有信心的设计过程中进行活动时,会更频繁地,更轻松地体验流程。第三,所有参与者都有内在动机去努力进行他们的项目。结果表明,满足希克森特米哈利所施加的前提条件对学生达到并维持人流状态非常重要。;基于第二次访谈的发现,回答了第二和第三项研究问题。学生的流程经验取决于服装设计过程中的各种活动:(1)具有分析能力的流程,(2)具有直觉和重复技能的流程,以及(3)具有创造力的流程。根据设计过程中活动的类型,鼓励和阻碍学生流动体验的因素是不同的。包括这些因素在内,研究人员在对第二次访谈的分析中发现了许多一般因素,例如具有工作习惯,事先了解工作的挑战性水平,建立自己的设计美学,具有内在目的,具有一定的项目专用时间,对技术充满信心,与同学紧密合作,在舒适,熟悉和有创造力的工作环境中工作,并与家庭和客户保持积极的关系。 Csikszentmihalyi的研究中未讨论的三个因素脱颖而出-小组工作,教室环境和技术使用,因此对它们进行了更深入的探讨和讨论。由于流程经验有助于学生在服装设计过程中更具创造力和效率,因此研究为服装设计领域的教育者提供了见识。

著录项

  • 作者

    Min, Seoha.;

  • 作者单位

    University of Minnesota.;

  • 授予单位 University of Minnesota.;
  • 学科 Design and Decorative Arts.;Education Home Economics.;Education Art.
  • 学位 Ph.D.
  • 年度 2013
  • 页码 191 p.
  • 总页数 191
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:42:13

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