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Carl Sagan's 'Cosmos': The rhetorical construction of popular science mythology.

机译:卡尔·萨根(Carl Sagan)的《波斯菊》:科普神话的修辞结构。

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摘要

Using Carl Sagan's Cosmos as a case study, this dissertation explores the intersection of science with popular culture and builds a new framework for rhetorically analyzing popular science programming. The arguments and research focus on the ways in which popularizing scientific information for the masses can create a type of science fiction rather than merely being a transferal of information. This metamorphosis of fact into fiction occurs as a result of the convergence of three rhetorical concepts, kairos, ethos, and aethos. Kairos is the placement of Cosmos in time. Historical and political elements (including education and entertainment) contribute to a science program's kairos. Ethos is the appeal (or credibility) of the narrator. The audience is receptive to the information presented only if the narrator is able to establish this appeal. Personality traits that are popular outside of stereotypically educational or scientific environments are often used in popular science programs to establish ethos. Aethos is the haunt or the environment created for the program; it lays the groundwork for narrative control. The haunt—which is carefully and purposefully constructed through the use of dramatizations and sensory elements--creates the viewpoint from which an audience examines and evaluates the information or arguments presented. A program's kairos, ethos, and aethos intertwine to determine its potential for attracting and retaining a broad audience. However, these elements carry with them an unintentional side effect. In combination, they create a mythos that can assist in the popularity and longevity of the program but they also carry with them a fictionalizing effect.
机译:本文以卡尔·萨根(Carl Sagan)的《宇宙》为例,探讨了科学与大众文化的交汇点,并建立了一个新的框架,用于对流行科学编程进行修辞分析。争论和研究集中于大众传播科学信息可以创造一种科幻小说的方式,而不仅仅是传播信息。这种事实变成小说的变形是由于三个修辞学概念(开罗,风俗和风俗)的融合而发生的。 Kairos是Cosmos的及时安置。历史和政治因素(包括教育和娱乐)助长了科学计划的发展。精神是叙述者的吸引力(或公信力)。仅当叙述者能够提出上诉时,听众才能接受所提供的信息。在定型的教育或科学环境之外流行的人格特质通常用于通俗的科学计划中以确立人格。 Aethos是为程序创建的困扰或环境;它为叙事控制打下基础。通过使用戏剧化和感官元素精心而有目的地构造出没的闹鬼,创造了一个观者,观众可以从中观察并评估所呈现的信息或论点。程序的kairos,ethos和aethos交织在一起,以确定其吸引和保留广泛受众的潜力。但是,这些元素带来了意外的副作用。结合起来,他们创造了一个神话,可以帮助该程序的普及和延长寿命,但同时也带来虚构的效果。

著录项

  • 作者

    Sorensen, Karen Jane.;

  • 作者单位

    North Dakota State University.;

  • 授予单位 North Dakota State University.;
  • 学科 Language Rhetoric and Composition.
  • 学位 Ph.D.
  • 年度 2013
  • 页码 132 p.
  • 总页数 132
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:42:01

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