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Methods Development for Optimal Defense against Adaptive Adversaries -- Quantification of Uncertain Preferences and Development of Computational Approaches.

机译:针对自适应对手的最佳防御方法的开发-不确定偏好的量化和计算方法的开发。

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摘要

This dissertation extends game-theoretic models for homeland security in three ways, all motivated by the desire to make game theory ready for use in real-world decisions. First, we introduce a simple elicitation process where subject-matter experts can provide only ordinal judgments of the attractiveness of potential targets, and the adversary preferences among targets are assumed to involve multiple attributes such as fatalities, property loss, and symbolic value. Probabilistic inversion (PI) or Bayesian density estimation (BDE) is then used to derive probability distributions representing both defender uncertainty about adversary weights on the various attributes, and also defender ignorance about unobserved attributes that may be important to the adversary, but have not yet been identified by the defender. This work also makes methodological contributions to expert elicitation in general, especially by the use of unobserved attributes to ensure the existence of feasible solutions in PI, and by elucidating the relationship between PI and BDE when applied to preference rankings.;Next, we fill a gap in the literature of game-theoretic models for homeland security by explicitly considering adversary capabilities in addition to just intent, since intelligence experts generally believe that adversary capabilities are at least as important as intent. We use contest success functions from economics to capture the extent to which the success of an attack is attributable to adversary capabilities and defender investment, rather than pure luck. Moreover, our model allows the effectiveness of adversary capabilities to differ across targets (e.g., civilian versus military targets) and attack modes (e.g., using improvised explosive devices versus nuclear weapons).;Finally, we identify and evaluate computational tools to solve for equilibrium (optimal) defensive strategies in problems of realistic size and complexity. Our proposed game with defender uncertainty about adversary characteristics is formulated as a two-stage stochastic programming problem with binary recourse, and solved using approaches based on sample-average approximation (SAA). In particular, we demonstrate that our case satisfies the conditions for convergence of SAA, and investigate two categories of state-of-the-art optimization algorithms (one based on mixed-integer nonlinear programming, and the other based on derivative-free global optimization).
机译:本文以三种方式扩展了用于国土安全的博弈论模型,所有这些动机都是出于使博弈论为在现实世界中决策中可用的渴望。首先,我们引入一个简单的启发过程,主题专家只能对潜在目标的吸引力提供有序的判断,目标之间的对手偏好被假定为涉及多个属性,例如死亡,财产损失和象征价值。然后,使用概率倒置(PI)或贝叶斯密度估计(BDE)来得出概率分布,该概率分布既表示防御者对各种属性的对手权重的不确定性,也表示防御者对可能对对手重要但尚未观察到的属性的无知属性的无知被辩护人确定。这项工作还总体上为专家启发做出了方法上的贡献,特别是通过使用未观察到的属性来确保PI中存在可行的解决方案,以及阐明了将PI和BDE应用于优先级排序时的关系。通过明确考虑除了意图之外的对手能力,针对国土安全的博弈论模型文献中的差距,因为情报专家通常认为对手能力至少与意图同样重要。我们使用经济学中的竞赛成功函数来捕获攻击成功的程度,这要归功于对手的能力和防御者的投资,而不是单纯的运气。此外,我们的模型允许对手能力的有效性在目标(例如民用目标与军事目标)和攻击模式(例如使用简易爆炸装置与核武器)之间有所不同。最后,我们确定并评估计算工具以解决平衡问题实际规模和复杂性问题中的(最佳)防御策略。我们提出的具有防御者关于对手特征不确定性的博弈模型,被构造为具有二元资源的两阶段随机规划问题,并使用基于样本平均近似(SAA)的方法进行求解。特别是,我们证明了我们的情况满足了SAA收敛的条件,并研究了两类最新的优化算法(一类基于混合整数非线性规划,另一类基于无导数全局优化)。

著录项

  • 作者

    Wang, Chen.;

  • 作者单位

    The University of Wisconsin - Madison.;

  • 授予单位 The University of Wisconsin - Madison.;
  • 学科 Engineering Industrial.
  • 学位 Ph.D.
  • 年度 2013
  • 页码 221 p.
  • 总页数 221
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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