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Global Architects Meet the Place -- Bridging the Gap through Information and Communication Technology.

机译:全球建筑师齐心协力-通过信息和通信技术弥合差距。

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摘要

In this study, I examine the ability of Information and Communication Technologies (ICTs) to narrow the gap between architects, aspiring to meet the place, and local users that are part of the place. The overarching goal is to identify tools necessary for successful place-driven design, particularly in the extreme design conditions in marginalized places. International architects are often invited to design in difficult to access, marginalized places through aid-organizations or through international developers invested in these places. This scenario propagates the gap between the architect's conceptions of place and the local users' conceptions of place. The design literature provides a range of recommendations for comprehending place. Yet, as expressed by several of the architects interviewed, these commonly used design methods appear to be ineffective in marginalized places, too often leading to designs that are inappropriate. Addressing the gap with marginalized places is especially valuable given their limited resources and the impact that design projects have on human development, which I refer to as `design freedom'.;In search for tools to comprehend place I take on Canter's 1977 definition of place as the overlap between physical attributes, activities, and conceptions. Through interviews with architects, designing in marginalized places, both within the non-profit and for-profit realms, I found that while Internet-based ICTs are currently used for capturing physical attributes of place they are underutilized in communicating the subjective conceptions of place. By compiling the recommended methods in the literature together with those used by architects I interviewed I identify five levels of depth of the experiences available for comprehending place: egocentric, passive, active, interactive, and immersive. My hypothesis is therefore that when designing in marginalized places, a set of technologies that communicates the breadth of place through deep experiences will equip designers with comprehensive information about the place, enabling more place-appropriate design.;Participatory Action Research (PAR) methodologies were used in two case-studies of design with the Pinoleville Pomo Nation (PPN), a Native American nation located near Ukiah, California. The first case study is a reflection on action through which I evaluated both face-to-face and mediated techniques for meeting the PPN. Through this reflection I identify the most-appropriate ICTs, and assembled them to communicate the PPN's place. In the second study I assess and measure how these technologies are used in an actual design project through ParticiPlace, an international design competition that attracted 17 design teams from around the world, to work on the PPN's Living Culture Center.;Through these studies I found that technologies which communicate all three elements of place -- physical-attributes, activities, and conceptions -- can bridge the gap between designers and place. More specifically, architects who visited the site produced, on average, the same levels of place-appropriate designs compared to those who were too far to visit it and relied solely on ICTs to experience place. I have identified social networks as a technology that enables immersion in the conceptions of place. Nevertheless, while social networks can immerse users in conceptions, several limitations, including privacy setting still hinder its professional design use in marginalized communities. Moreover, integration of social network with technologies to allow interaction with physical attributes and with activities of place is still required to make these more effective place-driven design tools. I conclude with recommendations for ICT attributes to support place-driven design with a focus on marginalized communities.
机译:在这项研究中,我研究了信息和通信技术(ICT)缩小建筑师,渴望满足该场所的需求以及作为该场所一部分的本地用户之间的差距的能力。总体目标是确定成功进行位置驱动设计所必需的工具,尤其是在边缘化地区的极端设计条件下。通常会邀请国际建筑师通过援助组织或通过在这些地方投资的国际开发商,在难以进入的边缘化地区进行设计。这种情况传播了建筑师的场所概念与本地用户的场所概念之间的差距。设计文献为理解场所提供了一系列建议。然而,正如接受采访的几位建筑师所表达的那样,这些常用的设计方法在边缘化地区似乎无效,常常导致设计不当。鉴于边缘化地方的资源有限以及设计项目对人类发展的影响(我称之为“设计自由”),解决边缘化地方的差距特别有价值;在寻找能够理解地方的工具时,我采用了Canter 1977年对地方的定义作为物理属性,活动和概念之间的重叠。通过与建筑师的访谈,在非营利和营利领域内的边缘化地方进行设计,我发现,尽管基于Internet的ICT目前用于捕获场所的物理属性,但它们在传达场所的主观概念方面并未得到充分利用。通过汇总文献中推荐的方法以及我采访过的建筑师所使用的方法,我确定了可用于理解场所的五个深度体验:自我中心,被动,主动,互动和沉浸式。因此,我的假设是,在边缘化场所进行设计时,通过深厚的经验传达场所广度的一组技术将为设计师提供有关场所的全面信息,从而实现更多适合场所的设计。参与式行动研究(PAR)方法是Pinoleville Pomo Nation(PPN)是一个位于美国加利福尼亚州尤基亚(Ukiah)附近的美洲原住民国家,在两个案例研究中使用了该设计。第一个案例研究是对行动的反思,通过我对面对PPN的面对面和中介技术进行了评估。通过这种思考,我确定了最合适的ICT,并将它们组装起来以传达PPN的位置。在第二项研究中,我评估和衡量了通过ParticiPlace进行的实际设计项目中这些技术的使用情况,ParticiPlace是一个国际设计竞赛,吸引了来自世界各地的17个设计团队在PPN的生活文化中心工作。沟通场所的所有三个要素(物理属性,活动和构想)的技术可以弥合设计师与场所之间的鸿沟。更具体地说,与那些访问距离太远而仅依靠ICT来体验场所的人相比,访问该场所的建筑师平均产生了与场所相适应的设计水平。我已经将社交网络确定为一种能够沉浸在场所概念中的技术。尽管如此,尽管社交网络可以使用户沉浸在概念中,但包括隐私设置在内的一些限制仍然阻碍了其在边缘化社区中的专业设计使用。而且,仍需要将社交网络与技术集成以允许与物理属性和场所活动进行交互,以使这些更有效的场所驱动设计工具成为可能。最后,我提出了有关ICT属性的建议,以支持针对边缘化社区的场所驱动设计。

著录项

  • 作者

    Perez, Yael Valerie.;

  • 作者单位

    University of California, Berkeley.;

  • 授予单位 University of California, Berkeley.;
  • 学科 Architecture.;Design.;Information technology.
  • 学位 Ph.D.
  • 年度 2013
  • 页码 118 p.
  • 总页数 118
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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