首页> 外文学位 >From Knowing to Creating: Leveraging Increased Information Flow in Design for Improved Innovation Capacity
【24h】

From Knowing to Creating: Leveraging Increased Information Flow in Design for Improved Innovation Capacity

机译:从了解到创造:在设计中利用增加的信息流来提高创新能力

获取原文
获取原文并翻译 | 示例

摘要

In design research, the early phases of the design process have been extensively explored by researchers and practitioners. Specifically, the role that information plays in influencing designer's cognition and creative outcomes has gained a wealth of attention. However, knowledge about the role of information in the design process is scattered across disparate domains and isolated studies, making challenging to understand how to best leverage large volumes of information for enhanced design creativity. This thesis addresses this need by developing and validating an initial typological framework of design information that would allow researchers and practitioners to empirically test the impact of information use on design outcomes. This is achieved through a field study with expert designers and two laboratory experiments with novice design students to understand the types of information used for generating new ideas during the design process. For this thesis, a web interface was developed to test the impact of information utilization on design creativity in a controlled lab setting. The results of this thesis identified major information dimensions that can describe early-phase design information and demonstrated an empirical link between different types of information and the creativity of novice design students. This work contributes to our understanding of information use and thinking styles in design education and highlights the potential for these factors to influence the creativity of design graduates. Lastly, the findings of this work contribute to the development of a Typological Framework of Information Archetypes that can be used by researchers in design to enhance our understanding of design cognition and creativity.
机译:在设计研究中,研究人员和从业人员广泛地探索了设计过程的早期阶段。具体而言,信息在影响设计师的认知和创意成果中所扮演的角色已引起广泛关注。但是,关于信息在设计过程中的作用的知识分散在不同的领域和孤立的研究中,这使理解如何最好地利用大量信息来增强设计创造力变得困难。本文通过开发和验证设计信息的初始类型学框架来满足这一需求,该框架将使研究人员和从业人员能够通过经验测试信息使用对设计结果的影响。这是通过与专家设计师进行的现场研究以及与新手设计的学生进行的两个实验室实验来实现的,以了解在设计过程中用于产生新想法的信息类型。对于本论文,开发了一个Web界面来测试在受控实验室环境中信息利用对设计创造力的影响。本文的结果确定了可以描述早期设计信息的主要信息维度,并证明了不同类型的信息与新手设计学生的创造力之间的经验联系。这项工作有助于我们了解设计教育中的信息使用和思维方式,并强调这些因素可能影响设计毕业生的创造力。最后,这项工作的发现有助于信息原型的类型学框架的发展,研究人员可以在设计中使用它来增强我们对设计认知和创造力的理解。

著录项

  • 作者

    Abid, Ammar.;

  • 作者单位

    University of Nebraska at Omaha.;

  • 授予单位 University of Nebraska at Omaha.;
  • 学科 Information science.;Information technology.;Education.
  • 学位 M.S.
  • 年度 2018
  • 页码 143 p.
  • 总页数 143
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:41:23

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号