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Collaborative Stimulation in Team Design Thinking.

机译:团队设计思维中的协作激励。

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摘要

In both design education and industry it is often assumed that collaboration encourages creativity, although research in brainstorming has shown that this is not always the case. There is an opportunity to develop more effective collaborative methods, based on research. This work lays the groundwork for new methods, by extending creative cognition to group creativity by proposing an interactive cognition approach. Specifically, designers' interactions, through questions and shared design entities, stimulate creativity relevant thought processes. Various types of collaborative stimulation are identified, namely, prompting, seeding, correcting, and clarifying. An experiment using collaborative retrospective protocol analysis was developed to determine if the hypothesized types of collaborative stimulation exist and how influential each type was by exploring stimulation patterns. Patterns were found between collaborative stimulation and thought processes, novelty of ideas, and analogies. Specifically, prompting had a strong relationship with memory retrieval, seeding and correcting had strong relationships with transformation, and clarifying had moderate to strong relationships with memory retrieval, association, and transformation. Also, seeding and correcting were found to create the most novel ideas. Additional patterns were found between the past creative experience of individuals and stimulation frequency, and designers were found to be stimulated more often in collaborative than individual settings. The implications of these patterns for developing new methods to promote group creativity are discussed.
机译:尽管集思广益的研究表明,情况并非总是如此,但在设计教育和行业中,通常都认为协作会鼓励创造力。有机会根据研究结果开发更有效的协作方法。这项工作通过提出一种交互式认知方法,将创造性认知扩展到群体创造性,从而为新方法奠定了基础。具体而言,设计师通过问题和共享的设计实体的互动可以激发与创造力相关的思维过程。确定了各种类型的协作刺激,即提示,播种,纠正和澄清。开发了使用协作回顾性协议分析的实验,通过探索刺激模式来确定是否存在假设的协作刺激类型,以及每种类型的影响力如何。在协作激励和思维过程,观念的新颖性和类比之间发现了模式。具体而言,提示与内存检索有很强的关系,播种和纠正与转换有很强的关系,而澄清与内存检索,关联和转换有中到强的关系。同样,发现和纠正可以创造出最新颖的想法。在个人过去的创造经验和激励频率之间发现了其他模式,并且发现与个人环境相比,设计师更容易受到协作的刺激。讨论了这些模式对开发新方法以促进团队创造力的意义。

著录项

  • 作者

    Sauder, Jonathan.;

  • 作者单位

    University of Southern California.;

  • 授予单位 University of Southern California.;
  • 学科 Engineering Mechanical.;Psychology Cognitive.;Design and Decorative Arts.;Psychology Industrial.
  • 学位 Ph.D.
  • 年度 2013
  • 页码 137 p.
  • 总页数 137
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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