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The development of digital cultural products in the age of globalization: Focusing on the Korean digitalized animation industry.

机译:全球化时代数字文化产品的发展:以韩国数字动画产业为重点。

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摘要

This research examines Korean digital animation by focusing on the production process. In order to demonstrate that Korean digital animation is globalized, this study analyzes its industrial characteristics and associated policy.; Based on theories of globalization and cultural industries, Research Question Group I focuses on the economic area and Research Question Group 2 examines the political area.; This study is conducted using qualitative methods. The first is the document data analysis and the second is comprised of in-depth interviews. Several documents such as newspaper articles and articles of academic journals are reviewed. For the interview phase, twelve people were interviewed. Four of them are directors and CEOs of production companies, six people work as policy managers, and the remaining two are professors who study animation.; The results are as follows: (a) Three industrial sectors provide societal bases that accelerate digitalization. In the animation industry, the decrease of subcontract-based animation and the global success of United States digital animation stimulate digitalization worldwide. In cultural industries, the paradigm shift in cultural policy, the quantitative growth, and the importance of cultural industries in raising the local economy work as factors to develop digital animation. Lastly in the information and communication technology industry, the rapid growth, the advent of new media, and the introduction of a new society paradigm require more content in the form of software. (b) There are several changes that have accompanied the advent of digital animation. Production companies show a changed nature and structure. These companies now concentrate on making co-production contracts with foreign companies. The co-production system with two regional groups establishes regionalization. Furthermore, production companies diversify their business on the basis of the One Source Multi Use strategy. Also observed is a focus on the development of characters for digital animation works as well as emphasis on global market sales. (c) Supporting programs for digital animation are offered by both the national and local governments in Korea. In the national government, the Ministry of Culture Tourism and the Korea Culture & Content Agency provide most available support programs. In the local area, GIMC plays an important role in developing Chuncheon's animation industry. Its changed role has resulted in Chuncheon's establishment of its global network as the local cluster, which is another example of regionalization.; On the basis of these results, the findings suggest that the role of nation-states has changed and two types of regionalization have emerged in Korea. Therefore, the conclusion is that the Korean digitalized animation industry is being globalized.; This research consequently works as the basis from which to look at the Korean animation industry in new ways that contradict the existing thought that Korea is one of the main subcontract-based, production countries. These findings thus provide strong evidence for further study of the Korean digitalized animation industry in terms of international communication.
机译:这项研究通过关注制作过程来检查韩国数字动画。为了证明韩国数字动画已经全球化,本研究分析了其数字动画的产业特征和相关政策。基于全球化和文化产业的理论,第一研究课题组侧重于经济领域,第二研究课题组研究政治领域。这项研究使用定性方法进行。第一个是文档数据分析,第二个是深度访谈。审查了一些文件,例如报纸文章和学术期刊文章。在采访阶段,对十二个人进行了采访。其中四人是制片公司的董事和首席执行官,六人担任政策经理,其余两人是研究动画的教授。结果如下:(a)三个工业部门提供了加速数字化的社会基础。在动画产业中,基于分包合同的动画的减少以及美国数字动画的全球成功刺激了全世界的数字化。在文化产业中,文化政策的范式转变,数量增长以及文化产业在提高当地经济中的重要性是发展数字动画的因素。最后,在信息和通信技术行业中,快速增长,新媒体的出现以及新社会范式的引入要求以软件形式提供更多的内容。 (b)数字动画的出现伴随着几项变化。生产公司的性质和结构发生了变化。这些公司现在专注于与外国公司签订联合生产合同。与两个区域小组的联合制作系统建立了区域化。此外,生产公司根据“一源多用”策略使业务多元化。还观察到了对数字动画作品角色开发的关注以及对全球市场销售的关注。 (c)韩国的国家和地方政府都提供了数字动画的支持程序。在国家政府中,文化观光部和韩国文化内容局提供了最有效的支持计划。在当地,GIMC在发展春川动漫产业方面发挥着重要作用。其角色的改变导致春川建立了作为本地集群的全球网络,这是区域化的另一个例子。根据这些结果,研究结果表明民族国家的作用发生了变化,韩国出现了两种类型的区域化。因此,结论是韩国数字化动画产业正在全球化。因此,这项研究为以新的方式看待韩国动漫产业奠定了基础,而这种新的方式与韩国是主要的分包生产国之一的现有思想相矛盾。因此,这些发现为进一步研究韩国数字动画产业的国际交流提供了有力的证据。

著录项

  • 作者

    Kwon, Jae-Woong.;

  • 作者单位

    Temple University.;

  • 授予单位 Temple University.;
  • 学科 Mass Communications.
  • 学位 Ph.D.
  • 年度 2006
  • 页码 253 p.
  • 总页数 253
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 传播理论;
  • 关键词

  • 入库时间 2022-08-17 11:41:01

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