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Designing Experiential Media for Volitional Usage: An Approach Based on Music and Other Hobbies.

机译:设计自愿使用的体验媒体:一种基于音乐和其他爱好的方法。

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摘要

Achievement of many long-term goals requires sustained practice over long durations. Examples include goals related to areas of high personal and societal benefit, such as physical fitness, which requires a practice of frequent exercise; self-education, which requires a practice of frequent study; or personal productivity, which requires a practice of performing work. Maintaining these practices can be difficult, because even though obvious benefits come with achieving these goals, an individual's willpower may not always be sufficient to sustain the required effort. This dissertation advocates addressing this problem by designing novel interfaces that provide people with new practices that are fun and enjoyable, thereby reducing the need for users to draw upon willpower when pursuing these long-term goals. To draw volitional usage, these practice-oriented interfaces can integrate key characteristics of existing activities, such as music-making and other hobbies, that are already known to draw voluntary participation over long durations.;This dissertation makes several key contributions to provide designers with the necessary tools to create practice-oriented interfaces. First, it consolidates and synthesizes key ideas from fields such as activity theory, self-determination theory, HCI design, and serious leisure. It also provides a new conceptual framework consisting of heuristics for designing systems that draw new users, plus heuristics for making systems that will continue drawing usage from existing users over time. These heuristics serve as a collection of useful ideas to consider when analyzing or designing systems, and this dissertation postulates that if designers build these characteristics into their products, the resulting systems will draw more volitional usage. To demonstrate the framework's usefulness as an analytical tool, it is applied as a set of analytical lenses upon three previously-existing experiential media systems. To demonstrate its usefulness as a design tool, the framework is used as a guide in the development of an experiential media system called pdMusic. This system is installed at public events for user studies, and the study results provide qualitative support for many framework heuristics. Lastly, this dissertation makes recommendations to scholars and designers on potential future ways to examine the topic of volitional usage.
机译:要实现许多长期目标,就需要长期持续练习。例如,与个人和社会效益较高的领域有关的目标,例如身体健康,需要经常锻炼;自我教育,需要经常学习;或个人生产力,这需要实践工作。维持这些做法可能很困难,因为尽管实现这些目标会带来明显的好处,但个人的意志力可能并不总是足以维持所需的努力。本文主张通过设计新颖的界面来解决这个问题,该界面为人们提供有趣且令人愉悦的新实践,从而减少了用户在追求这些长期目标时利用意志力的需求。为了吸引人们的使用,这些以实践为导向的界面可以集成现有活动的关键特征,例如音乐制作和其他爱好,这些活动已知可以长期吸引自愿参加。创建面向实践的界面的必要工具。首先,它整合并综合了来自活动理论,自决理论,人机交互设计和严肃休闲等领域的关键思想。它还提供了一个新的概念框架,其中包括用于设计吸引新用户的系统的启发式方法,以及用于使系统随着时间的推移继续从现有用户中汲取使用量的启发式方法。这些启发式方法是在分析或设计系统时要考虑的有用想法的集合,并且本文假设,如果设计师将这些特性构建到他们的产品中,则所得的系统将吸引更多的自愿性使用。为了证明该框架作为一种分析工具的有用性,将其作为一组分析透镜应用于三个先前存在的体验媒体系统。为了证明其作为设计工具的有用性,该框架被用作开发称为pdMusic的体验媒体系统的指南。该系统安装在公共活动中以供用户研究,研究结果为许多框架启发式方法提供了定性支持。最后,本文向学者和设计者提出了关于未来研究自愿使用话题的潜在建议。

著录项

  • 作者

    Wallis, Isaac.;

  • 作者单位

    Arizona State University.;

  • 授予单位 Arizona State University.;
  • 学科 Music.;Multimedia Communications.
  • 学位 Ph.D.
  • 年度 2013
  • 页码 295 p.
  • 总页数 295
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:41:04

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