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The Affordance of Online Multiuser Virtual Environments (MUVE) for Creative Collaboration.

机译:在线多用户虚拟环境(MUVE)的创新协作能力。

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摘要

Creativity is an important criterion for evaluating conceptual and design abilities of architects and their praxis. However, in recent years, the world has grown more complex. New problems have emerged that are often outside the architect's capacity. Given this challenge, architects collaborate with colleagues from architecture and other related disciplines, bringing more creative minds to participate in the process of producing creative solutions. In many cases collaboration can enhance creativity. Yet, at the same time it can create significant problems, including miscommunication, and conflicts.;New Media, particularly immersive, three-dimensional Online Multiuser Virtual Environments (MUVE) offer a possible solution to this problem by providing designers with immersive experiences in the designed environment, a synchronous and shared collaboration environment, presence of others, represented by avatars, and manipulability of a three-dimensional representation. These characteristics of MUVE can facilitate collaborators' intra- and extra- processes of communication, reflection-in-action, and socio-psychological mechanisms that can help achieve creativity.;The aforementioned potential of MUVE to assist creative collaboration rests mostly on theoretical assumptions rather than results based on empirical studies. Therefore, this dissertation investigates empirically the affordance of MUVE for creative collaboration in architectural design and attempts to answer two main questions: (1) What is the affordance of MUVE for creative collaboration in architecture? (2) In what ways does MUVE influence creative collaboration in architecture? To achieve this goal, this study has conducted comparative experiments in creative collaboration using two modes of creative collaboration: MUVE and sketching, in face-to-face collaboration, and in remote collaboration. For the purpose of the experiments, creativity is evaluated in terms of novelty and appropriateness of the results by the participants and by external judges.;The empirical experiments showed that statistically MUVE and sketching have equivalent affordances for creativity in face-to-face collaboration, but when participants collaborate remotely, MUVE facilitates more creative outcome of exterior form than Online Sketch does. Based on interviews and observation, I verified the reasons of those statistical results. In face-to-face collaboration, the characteristics of MUVE, which are the immersive experiences in the three-dimensional environment, a synchronously shared collaboration environment, and co-presence of other partners, have equivalent impacts on the production of creative solutions when compared to the two-dimensional and non-immersive representation in face-to-face sketching.;In brief, the aforementioned characteristics of MUVE allowed participants to experience design solutions in search of creative solutions, and thus helped them to evaluate the usability of any new synthesized forms, whereas sketching media's characteristics enabled participants to track and reason their problem-solving processes, and helped problem analysis and initial solution synthesis, based on knowledge that designers already have.;In contrast, in remote collaboration, the characteristics of MUVE supported collaborative search for creative solutions, communication, and interdependency, like the feeling of working together amongst collaborators regardless of the remote distance. Online sketching, on the other hand, lacked communication cues, such as gesture, and collaboration mood. Therefore, participants misinterpreted their partners' representations and strained to communicate with each other. Those misinterpretation and miscommunication obstructed their creative attempts and problem-solving abilities.;The general purpose of this research is to contribute to the development of creative collaboration methods using MUVE to foster creativity in architectural design.
机译:创造力是评估建筑师的概念和设计能力及其实践的重要标准。但是,近年来,世界变得越来越复杂。出现了新的问题,这些问题通常超出了建筑师的能力范围。面对这一挑战,建筑师与建筑学和其他相关学科的同事合作,带来了更多的创造力,以参与产生创意解决方案的过程。在许多情况下,协作可以增强创造力。但是,它同时会带来严重的问题,包括沟通不畅和冲突。新媒体,尤其是身临其境的三维在线多用户虚拟环境(MUVE),可以为设计师提供沉浸式体验,从而为该问题提供可能的解决方案。设计环境,同步和共享的协作环境,以化身表示的其他人在场以及三维表示的可操作性。 MUVE的这些特性可以促进协作者的内部和外部沟通,行动中的反思以及社会心理机制,这些都可以帮助实现创造力。MUVE协助创造性协作的上述潜力主要取决于理论假设比基于经验研究的结果。因此,本文通过实证研究了MUVE在建筑设计中进行创意协作的能力,并试图回答两个主要问题:(1)MUVE在建筑设计中进行协作的能力是什么? (2)MUVE以何种方式影响建筑中的创意协作?为了实现此目标,本研究使用两种创造性的协作模式在MU上进行了比较实验:MUVE和草图绘制,面对面协作和远程协作。出于实验目的,参与者和外部法官会根据结果的新颖性和适当性对创造力进行评估。实证实验表明,统计上的MUVE和草绘在面对面协作中具有同等的创造力,但是当参与者进行远程协作时,与在线素描相比,MUVE可以使外观形式更具创造性。根据访谈和观察,我证实了这些统计结果的原因。在面对面协作中,MUVE的特征(即在三维环境中的沉浸式体验,同步共享的协作环境以及其他合作伙伴的共同存在)相比于创意解决方案的产生具有同等影响简而言之,MUVE的上述特征使参与者能够体验设计解决方案以寻找创意解决方案,从而帮助他们评估任何新的可用性合成形式,而素描媒体的特征使参与者能够跟踪和推理他们的问题解决过程,并基于设计者已经掌握的知识帮助问题分析和初始解决方案综合;相反,在远程协作中,MUVE的特性支持协作搜索创造性的解决方案,沟通和相互依存关系,例如工作感觉协作者之间的协作,无论距离多远。另一方面,在线素描缺少沟通提示,例如手势和协作情绪。因此,参与者误解了其伴侣的陈述,并竭力彼此沟通。这些误解和沟通不畅阻碍了他们的创造性尝试和解决问题的能力。本研究的总体目的是通过使用MUVE促进建筑设计中的创造力来促进创新协作方法的发展。

著录项

  • 作者

    Hong, Seung Wan.;

  • 作者单位

    University of California, Berkeley.;

  • 授予单位 University of California, Berkeley.;
  • 学科 Information Technology.;Architecture.
  • 学位 Ph.D.
  • 年度 2013
  • 页码 124 p.
  • 总页数 124
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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