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Applying conformal mapping to the vertex correspondence problem for three-dimensional face models.

机译:将保形映射应用于三维人脸模型的顶点对应问题。

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摘要

In this thesis, we present a new approach to establishing vertex-level correspondences between 3D face models represented as triangular meshes. We then apply this approach to several critical Computer Vision applications, including texture transfer, facial expression cloning and face recognition.; We first generalize and describe the types of vertex correspondence algorithms that have been established to date. Thereafter, we discuss some of the latest research in establishing conformal mappings between a 3D mesh and the 2D plane. This research is of critical importance to our approach because we propose that these planar mappings can be used as an intermediary stage in quickly establishing reliable correspondences between vertices in two 3D meshes. Whereas most other approaches use a measurement system such as geodesic measurements in order to provide an algorithm that is robust to bending in meshes, we propose that conformal mappings, which can be calculated far more quickly, serve equally well and allow for much faster correspondence algorithms. Using conformal parameterization as an approximate invariance to bending as well as scale and resolution, we provide a lightweight approach to establishing a vertex-level correspondence between 2D meshes. By applying this algorithm to these conformal parameterizations, which maintain a one-to-one relationship with the vertices in the original 3D meshes, we can trace our established correspondences back to the 3D meshes instantaneously, thereby reducing the problem scope of 3D vertex correspondence to the 2D spatial domain.; Furthermore, because our approach establishes 3D correspondences using 2D information from 3D meshes, we propose that correspondences can be established between 3D meshes and images. To demonstrate the bridging of this gap, we perform semi-automated texture mapping 2D images with 22 hand-selected feature points to 3D face meshes using our correspondence algorithm.
机译:在本文中,我们提出了一种新的方法来建立表示为三角形网格的3D人脸模型之间的顶点级对应。然后,我们将此方法应用于一些关键的计算机视觉应用程序,包括纹理转移,面部表情克隆和面部识别。我们首先概括并描述迄今为止建立的顶点对应算法的类型。此后,我们讨论了在3D网格和2D平面之间建立共形映射的一些最新研究。这项研究对我们的方法至关重要,因为我们建议可以将这些平面映射用作快速建立两个3D网格中顶点之间可靠对应关系的中间阶段。尽管大多数其他方法都使用诸如测地线测量之类的测量系统来提供对网格中的弯曲具有鲁棒性的算法,但我们建议可以更快地计算出的共形映射能够很好地服务并允许更快的对应算法。 。使用共形参数化作为弯曲,比例和分辨率的近似不变性,我们提供了一种轻量级的方法来建立2D网格之间的顶点级对应。通过将此算法应用于这些保形参数化,这些保形参数化与原始3D网格中的顶点保持一一对应的关系,我们可以立即将建立的对应关系追溯到3D网格,从而将3D顶点对应的问题范围缩小到2D空间域。此外,由于我们的方法使用来自3D网格的2D信息建立3D对应关系,因此我们建议可以在3D网格和图像之间建立对应关系。为了证明这种差距的弥合,我们使用对应算法执行具有22个手选特征点的半自动纹理映射2D图像到3D面部网格。

著录项

  • 作者

    Rosato, Matthew J.;

  • 作者单位

    State University of New York at Binghamton.$bComputer Science.;

  • 授予单位 State University of New York at Binghamton.$bComputer Science.;
  • 学科 Computer Science.
  • 学位 M.S.
  • 年度 2007
  • 页码 82 p.
  • 总页数 82
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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