首页> 外文学位 >A framework for video annotation, visualization, and interaction.
【24h】

A framework for video annotation, visualization, and interaction.

机译:视频注释,可视化和交互的框架。

获取原文
获取原文并翻译 | 示例

摘要

Existing approaches to interaction with digital video are complex, and some operations lack the immediacy of interactive feedback. In this thesis, I present a framework for video annotation, visualization, and interaction that harnesses computer vision to aid users in understanding and commu nicating with digital video. I first review the literature concerning visual representations, navigation, and manipulation of video data, and explore the literature of professional film editing, summarizing some of the techniques applied by and operations performed by film editors. I describe a new approach for computing the motion of points and objects in a video clip, and I present my interactive system that utilizes this data to visually annotate independently moving objects in the video, including speech and thought balloons, video graffiti, hyperlinks, and path arrows. I also demonstrate an application of this interface to construct visualizations of a short video clip in a single static image, using the visual language of storyboards. The principal advantage of the storyboard representation over standard representations of video is that it requires only a moment to observe and comprehend but at the same time retains much of the detail of the source video. The layout of the storyboard can be optimized to place the elements in a configuration that maximizes the clarity of presentation. Finally, I also demonstrate two novel interaction techniques for random video frame access using either the natural spatial dimensions of a storyboard representation or an individual video frame.; Throughout the thesis, I discuss how these approaches simplify and streamline the understanding and manipulation of video materials.
机译:现有的与数字视频交互的方法很复杂,并且某些操作缺乏交互反馈的即时性。在本文中,我提出了一种用于视频注释,可视化和交互的框架,该框架利用计算机视觉来帮助用户理解和与数字视频进行通信。我首先回顾有关视觉表示,导航和视频数据处理的文献,并探讨专业电影编辑的文献,总结电影编辑者应用的一些技术和执行的操作。我描述了一种用于计算视频剪辑中点和对象运动的新方法,并介绍了一种交互式系统,该系统利用该数据在视觉上注释了视频中独立移动的对象,包括语音和思想提示框,视频涂鸦,超链接和路径箭头。我还将演示此接口的应用程序,以使用情节提要的可视语言在单个静态图像中构建短视频剪辑的可视化效果。故事板表示形式相对于视频的标准表示形式的主要优点在于,仅需一点时间即可观察和理解,但同时保留了源视频的大部分细节。情节提要的布局可以进行优化,以将元素放置在最大化呈现清晰度的配置中。最后,我还演示了使用情节提要表示形式的自然空间尺寸或单个视频帧进行随机视频帧访问的两种新颖的交互技术。在整个论文中,我将讨论这些方法如何简化和简化对视频资料的理解和操作。

著录项

  • 作者

    Goldman, Daniel R.;

  • 作者单位

    University of Washington.;

  • 授予单位 University of Washington.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2007
  • 页码 122 p.
  • 总页数 122
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号