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Enhancing realism and scalability in network testbeds.

机译:在网络测试平台中增强现实性和可伸缩性。

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摘要

Network emulation has become an indispensable tool for the conduct of research in networking and distributed systems. It offers more realism than simulation and more control and repeatability than experimentation on a live network. However, emulation testbeds face a number of challenges, most prominently realism and scale.;Once an experimenter obtains a suitable topology, that topology must be mapped onto the physical resources of the testbed so that it can be instantiated. A number of restrictions make this an interesting problem: testbeds typically have heterogeneous hardware, scarce resources which must be conserved, and bottlenecks that must not be overused. User requests for particular types of nodes or links must also be met. In light of these constraints, the network testbed mapping problem is NP-hard. Though the complexity of the problem increases rapidly with the size of the experimenter's topology and the size of the physical network, the runtime of the mapper must not; long mapping times can hinder the usability of the testbed.;This dissertation makes three contributions towards improving realism and scale in emulation testbeds. First, it meets the need for realistic network conditions by creating Flexlab, a hybrid environment that couples an emulation testbed with a live-network testbed, inheriting strengths from each. Second, it attends to the need for realistic topologies by presenting a set of algorithms for automatically annotating generated topologies with realistic IP addresses. Third, it presents a mapper, assign, that is capable of assigning experimenters' requested topologies to testbeds' physical resources in a manner that scales well enough to handle large environments.;Because emulation allows the creation of arbitrary networks exhibiting a wide range of conditions, there is no guarantee that emulated topologies reflect real networks; the burden of selecting parameters to create a realistic environment is on the experimenter. While there are a number of techniques for measuring the end-to- end properties of real networks, directly importing such properties into an emulation has been a challenge. Similarly, while there exist numerous models for creating realistic network topologies, the lack of addresses on these generated topologies has been a barrier to using them in emulators.
机译:网络仿真已成为进行网络和分布式系统研究不可缺少的工具。它提供了比模拟更多的真实感,并且比在实时网络上的实验提供了更多的控制和可重复性。但是,仿真测试平台面临许多挑战,最突出的是现实性和规模。实验人员一旦获得合适的拓扑,则必须将该拓扑映射到测试平台的物理资源上,以便对其进行实例化。许多限制使这成为一个有趣的问题:测试平台通常具有异构硬件,必须保留的稀缺资源以及不能过度使用的瓶颈。还必须满足用户对特定类型的节点或链接的请求。鉴于这些限制,网络测试平台映射问题是NP难题。尽管问题的复杂性随着实验者拓扑结构的大小和物理网络的大小而迅速增加,但是映射器的运行时一定不能;较长的映射时间可能会阻碍测试平台的可用性。本文对提高仿真测试平台的真实性和规模做出了三点贡献。首先,它通过创建Flexlab(混合环境)来满足实际网络条件的需求,该环境将仿真测试台与实时网络测试台结合在一起,并继承了各自的优势。其次,它提出了一组算法,用于使用实际IP地址自动注释生成的拓扑,从而满足了对实际拓扑的需求。第三,它提供了一个映射器,分配器,该映射器能够以足以扩展以应对大型环境的方式将实验者请求的拓扑分配给测试台的物理资源;因为仿真允许创建表现出广泛条件的任意网络,我们无法保证仿真拓扑能够反映真实的网络;选择参数以创建逼真的环境的重担在实验者身上。尽管有许多技术可以测量真实网络的端到端属性,但是将这些属性直接导入仿真中一直是一个挑战。类似地,尽管存在许多用于创建实际网络拓扑的模型,但是这些生成的拓扑上缺少地址已成为在仿真器中使用它们的障碍。

著录项

  • 作者单位

    The University of Utah.;

  • 授予单位 The University of Utah.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 161 p.
  • 总页数 161
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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