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Designs for single user, up-close interaction with wall-sized displays.

机译:单用户设计,可与壁挂式显示器进行近距离互动。

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摘要

The decreasing cost of projectors has enabled the creation of high resolution wall-sized displays by tiling multiple projectors together. Wall displays are interesting from an interaction perspective since their extended surface and high resolution allow the presentation of large amounts of data that may be viewed and interacted upon at close proximity. These characteristics also give rise to some unique challenges that we explore in three interaction design explorations: organizing the layout of content spread across large distances can be tiresome, repeated reaching for simple selection tasks can be tedious, while tracking visual changes across the display surface may prove problematic.;In the second design exploration we present and evaluate in a pilot user study a set of new techniques, which facilitate access to areas of the display that are difficult to reach without significant physical movement, by copying remote content close to the user. Through our findings we identify desirable design properties specifically for remote reaching designs, used to refine our most promising technique. The refined technique outperformed existing approaches in multiple target selection tasks.;Our last exploration aids the identification and understanding of dynamic visual changes happening out of the user's sight. We propose a mechanism for storing and revealing hidden changes, explore its design space, and perform an informal user feedback session on a wall display prototype. Users preferred the technique to no buffering for a game task and chose the buffered history to be presented both statically and as an animation.;Individually, each design exploration contributes significantly to the specific interaction aspect it investigates. Together, they demonstrate how careful design may lead to general-purpose techniques that can benefit any type of application performed on wall-sized displays.;In the first design exploration, layout management and context switching is achieved using alternative views of different areas on the display. We introduce a new framework, used first to instantiate examples of existing techniques, and then as a catalyst for developing three new ones. The most promising new technique was preferred to traditional approaches by the majority of users when performing a layout management, comparison and context switching task.
机译:投影仪成本的不断降低,通过将多个投影仪拼接在一起,可以创建高分辨率的墙尺寸显示器。从交互作用的角度来看,墙面显示很有趣,因为它们的扩展表面和高分辨率允许呈现大量数据,这些数据可以在非常接近的位置进行查看和交互。这些特征还带来了一些独特的挑战,我们将在三个交互设计探索中探索这些挑战:组织分布在远距离上的内容的布局可能很麻烦,重复到达简单选择任务可能很乏味,同时跟踪整个显示表面的视觉变化可能会很麻烦。在第二个设计探索中,我们介绍并评估了一个试点用户,研究了一组新技术,这些新技术通过复制靠近用户的远程内容来便利访问没有显着身体移动就很难到达的显示区域。 。通过我们的发现,我们确定了专​​门用于远程设计的理想设计属性,这些属性用于完善我们最有前途的技术。完善的技术在多个目标选择任务中优于现有方法。;我们的最后探索有助于识别和理解用户视线之外发生的动态视觉变化。我们提出了一种用于存储和显示隐藏的更改,探索其设计空间并在墙上显示原型上进行非正式用户反馈的机制。用户更喜欢这种技术,因为它没有为游戏任务提供任何缓冲,并选择了将缓冲的历史记录既以静态形式又以动画形式呈现。个体而言,每次设计探索都为其研究的特定交互方面做出了重要贡献。他们一起展示了精心的设计如何导致通用技术受益,这些技术可以使在壁挂式显示器上执行的任何类型的应用程序受益。在第一个设计探索中,布局管理和上下文切换是通过使用不同区域的替代视图来实现的。显示。我们介绍了一个新框架,该框架首先用于实例化现有技术的示例,然后作为开发三种新技术的催化剂。大多数用户在执行布局管理,比较和上下文切换任务时,比传统方法更喜欢传统方法。

著录项

  • 作者

    Bezerianos, Anastasia.;

  • 作者单位

    University of Toronto (Canada).;

  • 授予单位 University of Toronto (Canada).;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2007
  • 页码 216 p.
  • 总页数 216
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:39:14

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