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Learning in large-scale games and cooperative control.

机译:在大型游戏和合作控制中学习。

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摘要

Many engineering systems can be characterized as a large scale collection of interacting subsystems each having access to local information, making local decisions, having local interactions with neighbors, and seeking to optimize local objectives that may well be in conflict with other subsystems. The analysis and design of such control systems falls under the broader framework of "complex and distributed systems". Other names include "multi-agent control," "cooperative control," "networked control," as well as "team theory" or "swarming." Regardless of the nomenclature, the central challenge remains the same. That is to derive desirable collective behaviors through the design of individual agent control algorithms. The potential benefits of distributed decision architectures include the opportunity for real-time adaptation (or self-organization) and robustness to dynamic uncertainties such as individual component failures, non-stationary environments, and adversarial elements. These benefits come with significant challenges, such as the complexity associated with a potentially large number of interacting agents and the analytical difficulties of dealing with overlapping and partial information.This dissertation focuses on dealing with the distributed nature of decision making and information processing through a non-cooperative game-theoretic formulation. The interactions of a distributed/multi-agent control system are modeled as a non cooperative game among agents with the desired collective behavior being expressed as a Nash equilibrium. In large scale multi-agent systems, agents are inherently limited in both their observational and computational capabilities. Therefore, this dissertation focuses on learning algorithms that can accommodate these limitations while still guaranteeing convergence to a Nash equilibrium. Furthermore, in this dissertation we illustrate a connection between the fields of game theory and cooperative control and develop several suitable learning algorithms for a wide variety of cooperative control problems. This connection establishes a framework for designing and analyzing multi-agent systems. We demonstrate the potential benefits of this framework on several cooperative control problems including dynamic sensor coverage, consensus, and distributing routing over a network, as well as the mathematical puzzle Sudoku.
机译:许多工程系统的特征是交互子系统的大规模集合,每个子系统都可以访问本地信息,进行本地决策,与邻居进行本地交互,并寻求优化可能与其他子系统冲突的本地目标。这种控制系统的分析和设计属于“复杂和分布式系统”的广泛框架。其他名称包括“多主体控制”,“合作控制”,“网络控制”以及“团队理论”或“群策群力”。不论命名如何,主要挑战仍然是相同的。那就是通过设计个体代理控制算法来得出合意的集体行为。分布式决策体系结构的潜在好处包括实时适应(或自我组织)的机会以及对动态不确定性(例如单个组件故障,非平稳环境和对抗元素)的鲁棒性。这些好处带来了巨大的挑战,例如与潜在的大量交互主体相关联的复杂性以及处理重叠和部分信息的分析困难。本论文着重于通过非交互方式来处理决策和信息处理的分布式性质。合作博弈论的表述。分布式/多主体控制系统的交互被建模为主体之间的非合作博弈,所需的集体行为表示为纳什均衡。在大规模多智能体系统中,智能体的观察能力和计算能力固有地受到限制。因此,本论文着重研究能够适应这些局限性同时又保证收敛到纳什均衡的算法。此外,在本文中,我们说明了博弈论与协同控制领域之间的联系,并针对多种协同控制问题开发了几种合适的学习算法。此连接为设计和分析多主体系统建立了框架。我们证明了该框架在几个合作控制问题上的潜在优势,这些问题包括动态传感器覆盖范围,共识,通过网络分配路由以及数学难题Sudoku。

著录项

  • 作者

    Marden, Jason Robert.;

  • 作者单位

    University of California, Los Angeles.;

  • 授予单位 University of California, Los Angeles.;
  • 学科 Engineering Mechanical.
  • 学位 Ph.D.
  • 年度 2007
  • 页码 164 p.
  • 总页数 164
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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