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有群组通信组件支持的下一代交互电视的应用原型

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目录

英文文摘

Acknowledgement

1 Brief Introduction

1.1 Company - Alcatel

1.2 Group - ReNA

1.3 Project

2 Project Background Introduction

2.1 The Evolution of M-Home Idea

2.2 Why Stage M-Home Project in the Experience Layer

2.3 Designing Experiences

2.4 ReNA Targeted Experience Realms

2.5 Example Experiences in ReNA

2.6 Interactive TV Experience

3 Interactive TV with Community and Communication Support

3.1 Why TV as Platform

3.2 What is Interactive TV

3.3 Status of the Interactive TV Market

3.4 Stretching Interactive TV with Community and Communication Support

3.5 How to Make this Work

4 Application One - Story-telling

4.1 Short Description

4.2 Story Description

4.3 Development Tools

4.4 Use-case Chart

4.5 High Level Design

4.6 User Interface and Functions

4.7 Implementation

4.8 Problems and Solutions

4.9 Future Insights and Conclusion

5 Application Two - AmigoTV

5.1 Short Description

5.2 Story Description

5.3 Use-case Chart

5.4 High Level Design

5.5 User Interface and Functions

5.6 Implementation

5.7 Problems and Solutions

5.8 Future Insights and Conclusion

6 MHP Feasibility Study and Demo Implementing

6.1 ITV Middleware

6.2 What is MHP

6.3 MHP Feasibility Study

6.4 Demo Implementing - BetTV(1)

6.4 Demo Implementing - BetTV(2)

6.5 Conclusion

7 What We Learn

7.1 The Way to Manage an Efficient Team Development

7.2 The Way to Choose the Right Platform and Technology

7.3 The Way to Understand not Just Implement

7.4 The Way to Combine Real Marketing Factors

附图

8 Final Conclusion

Reference

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摘要

With the high living quality becoming more and more important in our daily life, the age of experience economy is coming. Various experiences in different realms satisfy different people's need. In the realm of IT, many big companies begin to design and develop new experiences. Alcatel is one of them.During the period of doing our thesis in Alcatel, we participated in a brand-new project which is going to stage new experiences. Our work is a part of this project. It aims to provide people multimedia communication and community support, personal content sharing and memorable experiences in a home environment. The work covers from the prototype design to real production development-tool feasibility investigation, involving experience concepts establishing, platforms selecting, development tools choosing, function modules organizing and implementation, interactive television middleware investigation, etc. All these contents will be introduced in this thesis paper. How to design and implement the basic components building up these experiences will be the main issues throughout this paper.

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