首页> 外文会议>Workshop on Vision, Modeling, and Visualization 2003(VMY 2003); 20031119-20031121; Muenchen; DE >Simulation, Modelling and Rendering of Incompressible Fluids in Real Time
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Simulation, Modelling and Rendering of Incompressible Fluids in Real Time

机译:不可压缩流体的实时仿真,建模和渲染

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In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical complexity. Fluid flow is described by the 2D Navier-Stokes equations; wave effects are represented according to the wave equation for shallow water waves on a height-field. A novel mechanism for coupling flow and wave behaviour is introduced to efficiently handle transport along a fluid flow and accurate wave propagation on the fluid surface. An additional noise-based animation of detailed fluid structures further improves the realistic appearance. Rendering makes use of fragment operations on consumer-level GPUs to allow for a physically guided representation of reflection, refraction and Fresnel blending of light.
机译:在本文中,我们介绍了用于液体的实时仿真和渲染的技术。对完整的3D模拟进行适当的近似以减少数值复杂性。流体流动由2D Navier-Stokes方程描述。波浪效应根据高度场上浅水波的波动方程表示。引入了一种用于耦合流和波行为的新颖机制,以有效处理沿流体流的传输和在流体表面上的精确波传播。详细流体结构的其他基于噪声的动画进一步改善了逼真的外观。渲染利用用户级GPU上的片段操作,以物理方式表示光的反射,折射和菲涅耳混合。

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