摘要

We introduce behavioral spherical harmonic (BSH), a novel approach to efficiently and compactly represent the directional-dependent behavior of agent. BSH is based on spherical harmonics to project the directional information of a group of multiple agents to a vector of few coefficients; thus, BSH drastically reduces the complexity of the directional evaluation, as it requires only few agent-group interactions instead of multiple agent-agent ones. We show how the BSH model can efficiently model intricate behaviors such as long-range collision avoidance, reaching interactive performance and avoiding agent congestion on challenging multi-groups scenarios.Furthermore, we demonstrate how both the innate parallelism and the compact coefficient representation of the BSH model are well suited for GPU architectures, showing performance analysis of our OpenCL implementation.
机译:我们介绍了行为球谐函数(BSH),这是一种有效且紧凑地表示代理的方向相关行为的新方法。 BSH基于球谐函数,将一组多个代理的方向信息投影到系数很少的矢量上。因此,BSH大大减少了定向评估的复杂性,因为它只需要很少的座席组交互,而不需要多个座席间的交互。我们展示了BSH模型如何在复杂的多组场景下有效地建模复杂的行为,例如避免长距离碰撞,达到交互性能以及避免代理拥塞。此外,我们展示了BSH的固有并行性和紧凑系数表示该模型非常适合GPU架构,显示了我们OpenCL实施的性能分析。

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