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Blighted Virtual Neighborhoods and Other Threats to Online Social Experiences

机译:饱受摧残的虚拟社区以及对在线社交经验的其他威胁

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The rapid expansion of web presence into many new kinds of social networks has by far outpaced our ability to manage (or even understand) the community, economic, demographic and moral forces that shape user experiences. Online ticket queues, communities of online gamers, online retail malls and checkout sites, Facebook or MySpace communities, web-based town hall discussions, and Second Life destinations are just a few examples of places that users have come to regard as neighborhoods. They are virtual neighborhoods. They begin as attractive destinations and attract both visitors and inhabitants. Some users spend money, and some put down roots in the community. But like many real neighborhoods, virtual neighborhoods all too often turn into frightening, crime-ridden, disease- (or malware-)infested eyesores. Most users are driven away, real commerce is replaced by questionable transactions and billions of dollars of value is destroyed in the process. In blighted inner city neighborhoods you can find a familiar array of bad actors: loan sharks, vagrants, drug dealers, vandals and scam artists. Online neighborhoods fall prey to virtual blight: (1) Bot Blight, where the bad actors use bots and other non-human agents to overwhelm systems that are designed for human beings, (2) Human Blight, where individuals ranging from hackers to sociopaths and organized groups deliberately degrade a virtual neighborhood, (3) Entropy Blight, where abandoned property accumulates dead-end traffic of various kinds. The simple first-generation tools that were deployed to protect online properties have failed - the collapse of Geocities and the recent apparent defeat of Captcha, a technology to let only humans enter the neighborhood, are evidence of that failure. There is a growing realization of how easily bad actors can create the virtual version of urban blight and how ineffective existing approaches to identity, trust and security will be in battling it.
机译:Web的存在迅速扩展到许多新型社交网络中,远远超出了我们管理(甚至理解)塑造用户体验的社区,经济,人口和道德力量的能力。在线票证队列,在线游戏玩家社区,在线零售购物中心和结帐站点,Facebook或MySpace社区,基于网络的市政厅讨论以及《第二人生》目的地只是用户被视为邻里的地方的一些示例。他们是虚拟社区。它们始于吸引人的目的地,吸引了游客和居民。有些用户花钱,有些则扎根社区。但是,与许多真实社区一样,虚拟社区也常常变成令人恐惧,犯罪缠身,疾病(或恶意软件)感染的眼神。大多数用户被赶走了,真实的商业被可疑的交易所取代,并在此过程中破坏了数十亿美元的价值。在市中心贫瘠的社区中,您会发现一系列熟悉的坏人:高利贷者,流浪者,毒贩,故意破坏者和诈骗艺术家。在线社区容易沦为虚拟疾病的受害者:(1)Bot Blight,其中的不良行为者使用机器人和其他非人类代理人压倒了为人类设计的系统;(2)Human Blight,个人从黑客到社会变态者以及有组织的团体故意破坏虚拟社区,(3)熵枯萎病,被遗弃的财产积聚各种死胡同。用来保护在线财产的简单的第一代工具已经失败了-Geocities的崩溃和最近明显失败的Captcha(仅允许人类进入邻居的技术)证明了这种失败。人们日益认识到,不良行为者如何轻松地创建城市疫情的虚拟版本,以及如何有效地利用现有的身份,信任和安全方法来与之抗争。

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