首页> 外文会议>Vision, Modeling, and Visualization; 20071107-09; Saarbricken(DE) >Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
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Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images

机译:过滤混合:一种新的,最小的重建过滤器,可实现多图像的无重影投影纹理化

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摘要

Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such ghosting in projective texturing and image-based rendering, we propose a new GPU-based rendering strategy and a new, view-dependent definition of ghosting. The algorithm is applicable to any kind of image-based rendering method, or general projective texture mapping, and adapts to arbitrary camera setups. It is able to cope with imprecise 3D geometry. Ghosting artifacts are efficiently eliminated at real-time rendering frame rates on standard graphics hardware. With the proposed rendering technique, better-quality rendering results are obtained from fewer images and coarser 3D geometry.
机译:每当同时从不同方向投射约3D几何体纹理贴图时,就会产生令人讨厌的可见锯齿伪像。为了防止在投影纹理和基于图像的渲染中出现这种重影,我们提出了一种新的基于GPU的渲染策略以及一种新的,与视图相关的重影定义。该算法适用于任何类型的基于图像的渲染方法或常规投影纹理映射,并适用于任意相机设置。它能够应对不精确的3D几何形状。在标准图形硬件上以实时渲染帧速率有效消除了重影伪影。使用提出的渲染技术,可以从更少的图像和更粗糙的3D几何图形中获得更高质量的渲染结果。

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