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Subjective Perception and Objective Measurements in Perceiving Object Softness for VR Surgical Systems

机译:VR手术系统感知对象柔软度的主观感知和客观测量

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A critical issue of virtual reality (VR) surgical systems is to correctly represent both haptic and visual information for distinguishing the softness of organs/tissues. We investigated the relationship between subjective perception of object softness and objective measurements of haptic and visual information. On a co-location VR setup, human subjects pressed deformable balls (simulating organs/tissues) under the conditions of both haptic and visual information available and only haptic (or visual) information available. We recorded and analyzed the subject's selection (subjective perception) of the harder object between two balls and objective measurements of maximum force (haptic) and pressing depth (visual). The results preliminarily indicated that subjective perception behaves differently from objective measurements in perceiving object softness. This has implications for creating accurate simulation in VR surgical systems.
机译:虚拟现实(VR)手术系统的一个关键问题是正确表示触觉和视觉信息,以区分器官/组织的柔软度。我们调查了对象柔软度的主观感知与触觉和视觉信息的客观测量之间的关系。在共置虚拟现实设置中,人类受试者在可获得的触觉和视觉信息以及仅可获得的触觉(或视觉)信息的条件下,按下可变形的球(模拟器官/组织)。我们记录并分析了受试者对两个球之间较硬物体的选择(主观感知),以及最大力(触觉)和按压深度(视觉)的客观测量。结果初步表明,在感知物体柔软度时,主观感知与客观测量的行为有所不同。这对于在VR手术系统中创建准确的仿真具有影响。

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