首页> 外文会议>Virtual reality, and augmented reality >Interactive Physics Simulation for Virtual Technologies
【24h】

Interactive Physics Simulation for Virtual Technologies

机译:虚拟技术的交互式物理模拟

获取原文
获取原文并翻译 | 示例

摘要

Between fun video game physics to useful high-fidelity physics simulation, there is a whole range of models, numerical methods and computational resources. Now what is it possible to achieve today in term of realism when restricted to real-time performance for human in the loop physics-based simulation? Keeping in mind general consumer market, how much recent progress in CPU and GPU hardware is helping us achieving our goals and at what price. So in this talk I will be talking about the evolution and uses of interactive physics simulation and my vision of where this is going together with the emerging Virtual, Mixed and Augmented Reality technologies. How does this reflect with the new generation internet and the ability to extend physics interaction to include other human in the same loop? Martin Courchesne is a project manager and research engineer at CEA Tech (French Atomic Energy and Alternative Energy Commission) in the Interactive Simulation and Virtual Reality laboratory. Starting with a degree in optical physics, Mr. Courchesne spent the last 25 years working and researching on physics simulation engines for real-time interactive application. From simulating cloth and hair as a research assistant at university of Geneva, to creating a collection of physics-based engines for the video game industry, he then spent over 10 years at CM-Labs simulations where he was a major contributor to the Vortex simulation engine. After an additional 5 years as founder and CEO at Simwat Simulations he finally joined the CEA Tech a year ago where he is involved in several projects related to the use of physics simulation in industrial and health applications.
机译:从有趣的视频游戏物理到有用的高保真物理仿真,都有各种模型,数值方法和计算资源。现在,如果在基于环路的物理仿真中将实时性限制为人类的实时性能,那么今天在现实性方面有什么可能实现?考虑到一般的消费者市场,CPU和GPU硬件的最新进展正在帮助我们以什么价格实现目标。因此,在本演讲中,我将讨论交互式物理模拟的发展和用途,以及与新兴的虚拟,混合和增强现实技术一起发展的愿景。这如何反映在新一代互联网以及将物理相互作用扩展到同一回路中包括其他人类的能力上? Martin Courchesne是交互式模拟和虚拟现实实验室的CEA Tech(法国原子能和替代能源委员会)的项目经理和研究工程师。从光学物理学学位开始,Courchesne先生在过去的25年中致力于实时交互应用的物理仿真引擎的研究。从在日内瓦大学担任研究助理来模拟衣服和头发,到为视频游戏行业创建基于物理的引擎集合,他随后在CM-Labs模拟领域工作了超过10年,在那里他是Vortex模拟的主要贡献者发动机。在Simwat Simulations担任创始人兼首席执行官5年后,他终于在一年前加入CEA Tech,参与多个与在工业和健康应用中使用物理模拟有关的项目。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号