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A General Framework for Cooperative Manipulation in Virtual Environments

机译:虚拟环境中协作操作的通用框架

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Whereas cooperation and collaboration have become two popular words in virtual reality, the problem of cooperative manipulation has been mainly left aside due to the great number of other challenges facing anyone trying to setup multi-user worlds. We define cooperative manipulation as a situation where two or more users interact on the same object in a concurrent but cooperative way. The focus of this paper is to describe an experiment whose goal was to experiment poblems specific of cooperative manipulation setups. Those problems include synchronizing user's input over the network, mapping user's input into a meaningful 3-D movement thanks to what we call a model of activity and giving him relevant visual information. In this paper, we present a general framework able to take into account these problems. It is compatible with physically simulated objects and has been implemented using Java, VRML and a distributed approach.
机译:尽管合作和协作已成为虚拟现实中的两个流行词,但由于试图建立多用户世界的任何人都面临着许多其他挑战,因此合作操作的问题已被搁置一旁。我们将协作操纵定义为两个或多个用户以并发但协作的方式在同一对象上交互的情况。本文的重点是描述一个实验,该实验的目的是实验特定于协作操纵设置的问题。这些问题包括通过网络同步用户的输入,由于我们称之为活动模型而将用户的输入映射为有意义的3D运动以及为用户提供相关的视觉信息。在本文中,我们提出了一个能够考虑这些问题的通用框架。它与物理模拟对象兼容,并已使用Java,VRML和分布式方法实现。

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