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Learning Consensus in Adversarial Environments

机译:对抗环境中的学习共识

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This work presents a game theory-based consensus problem for leaderless multi-agent systems in the presence of adversarial inputs that are introducing disturbance to the dynamics. Given the presence of enemy components and the possibility of malicious cyber attacks compromising the security of networked teams, a position agreement must be reached by the networked mobile team based on environmental changes. The problem is addressed under a distributed decision making framework that is robust to possible cyber attacks, which has an advantage over centralized decision making in the sense that a decision maker is not required to access information from all the other decision makers. The proposed framework derives three tuning laws for every agent; one associated with the cost, one associated with the controller, and one with the adversarial input.
机译:这项工作为无领导者多主体系统提出了一种基于博弈论的共识性问题,在存在对抗性输入的对抗性输入的情况下。考虑到敌方组件的存在以及恶意网络攻击可能损害网络团队的安全性,网络移动团队必须根据环境变化达成位置协议。在分布式决策框架下解决了该问题,该框架对可能的网络攻击具有鲁棒性,在不需要决策者访问所有其他决策者的信息的意义上,它比集中决策具有优势。提议的框架为每个代理导出了三个调整律。一种与成本相关联,一种与控制器相关联,另一种与对抗性输入相关联。

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