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Reconstructing Multiresolution Mesh for Web Visualization Based on PDE Resampling

机译:基于PDE重采样的Web可视化多分辨率网格重构

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Various Partial Differential Equations (PDEs) have been used in computer graphics for approximating surfaces of geometric shapes by finding solutions to PDEs, subject to suitable boundary conditions. The PDE boundary conditions are defined as 3D curves on surfaces of the shapes. We propose how to automatically derive these curves from the surface of the original polygon mesh. Analytic solutions to the PDEs used throughout this work are fully determined by finding a set of coefficients associated with parametric functions according to the particular set of boundary conditions. When large polygon meshes are used, the PDE coefficients require an order of magnitude smaller space compared to the original polygon data and can be interactively rendered with different levels of detail. It allows for an efficient exchange of the PDE shapes in 3D Cyberworlds and their web visualization. In this paper we analyze and formulate the requirements for extracting suitable boundary conditions, describe the algorithm for the automatic deriving of the boundary curves, and present its implementation as a part of the function-based extension of VRML and X3D.
机译:各种偏微分方程(PDE)已用于计算机图形学中,通过在适当的边界条件下找到PDE的解来近似几何形状的表面。 PDE边界条件定义为形状表面上的3D曲线。我们提出了如何从原始多边形网格的表面自动导出这些曲线。通过根据一组特定的边界条件找到与参数函数相关的一组系数,可以完全确定整个工作中使用的PDE的解析解。当使用大的多边形网格时,与原始多边形数据相比,PDE系数所需的空间要小一个数量级,并且可以用不同的细节级别进行交互渲染。它允许在3D Cyber​​worlds及其Web可视化中高效交换PDE形状。在本文中,我们分析并制定了提取合适边界条件的要求,描述了自动生成边界曲线的算法,并将其实现作为VRML和X3D基于功能的扩展的一部分进行了介绍。

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