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Role-Playing Game for the Osteopathic Diagnosis

机译:角色扮演游戏用于整骨疗法的诊断

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The aim of this paper is to make a contribution to teaching and learning combining game-based learning and inquiry-based learning. Our main objective is to offer learners conditions enhancing the development of behaviors, attitudes and skills in the osteopathic diagnosis. To this end, we have designed a pedagogical scenario based on an online role-playing game simulating a medical appointment between an osteopath and a patient, using mainly asynchronous forums as the learners are practicing physiotherapists. The game design is based on the analysis of the real activity of an osteopath and of the case studies produced by the school of osteopathy in their previous courses. We present here the design methodology, the conceptual framework and the role-playing game scenario.
机译:本文的目的是为结合基于游戏的学习和基于探究的学习的教学做出贡献。我们的主要目标是为学习者提供条件,以增强其在骨病诊断中的行为,态度和技能的发展。为此,我们基于在线角色扮演游戏设计了一种教学方案,该游戏模拟了整骨医生与患者之间的医疗约会,主要是在学习者练习物理治疗师时使用异步论坛。游戏设计基于对整骨疗法的真实活动以及整骨疗法学校在先前课程中进行的案例研究的分析。我们在这里介绍设计​​方法,概念框架和角色扮演游戏场景。

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