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A new algorithm for 3D facial model reconstruction and its application in VR

机译:3D人脸模型重构的新算法及其在VR中的应用

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摘要

3D human facial model reconstruction is essential to generation of facial animations that is widely used in the field of virtual reality. The main issues of 3D facial model reconstruction based on images are in twofold: one is to track the features efface automatically and the other is to get the realistic-looking human face model. In this paper, we introduce a method on structure from motion. First the accurate corner matches can be acquired by integrating modified image pyramid Lucas-Kanade algorithm and local adjustment algorithm, then a realistic-looking model is generated by camera calibration, motion analysis and texture mapping. Experimental results demonstrate the high accuracy of the corner matching algorithm and the vividness of the facial model.
机译:3D人脸模型重建对于生成在虚拟现实领域中广泛使用的人脸动画至关重要。基于图像的3D面部模型重建的主要问题有两个:一个是自动跟踪面部特征,另一个是获得逼真的人脸模型。在本文中,我们介绍了一种基于运动的结构方法。首先,通过整合改进的图像金字塔Lucas-Kanade算法和局部调整算法,可以获得准确的角点匹配,然后通过相机校准,运动分析和纹理映射生成逼真的模型。实验结果证明了角点匹配算法的高精度和面部模型的生动性。

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