首页> 外文会议>Third International Conference on Discrete Element Methods: Numerical Modeling of Discontinua Sep 23-25, 2002 Santa Fe, New Mexico, USA >Discrete Element Modeling for the Development of a Real-Time Soil Model in a Virtual Reality Environment
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Discrete Element Modeling for the Development of a Real-Time Soil Model in a Virtual Reality Environment

机译:用于虚拟现实环境中实时土壤模型开发的离散元建模

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Virtual Reality (VR) based methodology has important potential applications in engineering. Among the earliest engineering applications of VR are the advanced VR simulators with realistic force feedback in civilian and military aircraft design and in pilot training. Rapid advances in computer hardware, software and information technology now enable the use of VR environments with realistic force feedback for design and prototyping in a wide range of engineering fields. In the area of vehicle design, VR applications include testing for crashworthiness, ground-vehicle interaction and driver visibility. An important class of potential applications of VR environments with realistic force feedback is in machine-medium interaction problems. This class of problems includes the machine-medium interaction in heavy earthmoving equipment and off road vehicles. VR environments with realistic force feedback are potentially useful tool in the design cycle for new equipment. Early attempts in this field have had limited applications only in examining the issues of driver field of view. The primary difficulty in these early applications has been the lack of a realistic and real-time modeling of the medium-tool interaction. Realistic mechanic based models of granular materials have existed for a number of years. Discrete element method has been successfully used to model the flow of granular materials. The models are capable of correctly representing the mechanical behavior of masses of granular materials. However, these models cannot be used in virtual reality environments since they are computational very slow. We are proposing a new approach to this problem by using neural networks, The methodology is based on the premise that neural networks can learn to accurately describe the instantaneous motion of the particles in a mass of granular material. The methodology contain some DEM-based concepts and will be trained using data from DEM simulations.
机译:基于虚拟现实(VR)的方法在工程中具有重要的潜在应用。 VR的最早工程应用之一是在民用和军用飞机设计以及飞行员培训中具有逼真的力反馈的高级VR模拟器。现在,计算机硬件,软件和信息技术的飞速发展,使得VR环境可以使用具有逼真的力反馈的VR环境进行广泛的工程领域的设计和原型制作。在车辆设计领域,VR应用程序包括耐撞性,地面车辆交互作用和驾驶员可见度的测试。具有逼真的力反馈的VR环境的潜在重要应用类别是机器-介质交互问题。此类问题包括重型土方设备和越野车中的机器与介质相互作用。具有逼真的力反馈的VR环境在新设备的设计周期中可能是有用的工具。在该领域的早期尝试仅在检查驾驶员视野的问题中才有有限的应用。在这些早期应用中的主要困难是缺乏对中型工具交互的现实和实时建模。基于现实的力学的颗粒材料模型已经存在了很多年。离散元方法已成功地用于模拟颗粒物料的流动。该模型能够正确表示颗粒状物质的力学行为。但是,由于这些模型的计算速度非常慢,因此无法在虚拟现实环境中使用。我们正在提出一种使用神经网络解决此问题的新方法。该方法基于神经网络可以学习准确描述大量颗粒材料中颗粒的瞬时运动的前提。该方法包含一些基于DEM的概念,并将使用DEM模拟中的数据进行训练。

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