首页> 外文会议>Third International Conference on Collaborative Virtual Environments (CVE 2000), Sep 10-12, 2000, San Francisco, CA >Mediazine - A Combination of Television, Radio, WWW, Telecommunication and 3D Computer sound and graphics
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Mediazine - A Combination of Television, Radio, WWW, Telecommunication and 3D Computer sound and graphics

机译:Mediazine-电视,广播,WWW,电信和3D计算机声音和图形的组合

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The Mediazine is a distributed interactive multimedia magazine for the Internet including text, applications, images, live audio, live-video, animations, 3D computer graphics. Users and Actors can interactively meet each other in a shared virtual environment that is distributed via computer network. The system uses high quality multimedia streams. For the playback of audio an own developed Spatial Audio Server is used. On one hand it provides output for the communication system, an Internet-Telephone. On the other hand it manages sound of applications like TV and radio. Additionally spatialized binaural output is provided for the sound: In the virtual environment participants speech the can be located from where their avatars are placed. The participant's sound is coming from the place where the video is presented. The paper describes how the system is built. It focuses on the mechanism of controlling the amount and quality of multimedia information on behalf of the network and the receiver system. Furthermore, the paper discusses how agents can be integrated as components in the system that is organized as an object-oriented application framework. Authors can take advantage of this concept specifying the agent's behavior efficiently in a target domain specific way. Finally, a prototype implementation of the mediaz-ine system is presented.
机译:Mediazine是用于Internet的分布式交互式多媒体杂志,包括文本,应用程序,图像,实时音频,实时视频,动画,3D计算机图形。在通过计算机网络分布的共享虚拟环境中,用户和Actor可以交互地见面。该系统使用高质量的多媒体流。为了播放音频,使用了自己开发的Spatial Audio Server。一方面,它为通信系统Internet电话提供输出。另一方面,它可以管理电视和广播等应用程序的声音。此外,还为声音提供了空间化的双耳输出:在虚拟环境中,参与者的语音可以从放置化身的位置进行定位。参与者的声音来自演示视频的地方。本文介绍了系统的构建方式。它着重于代表网络和接收器系统控制多媒体信息的数量和质量的机制。此外,本文讨论了如何将代理作为组件集成到组织为面向对象的应用程序框架的系统中。作者可以利用此概念以目标域特定的方式有效地指定代理的行为。最后,介绍了Mediazine系统的原型实现。

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