首页> 外文会议>Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010) >Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral Patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games
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Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral Patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games

机译:应用滞后顺序计算和社交网络分析检测学习者的行为模式并生成教育性MMORPG游戏的自动学习反馈方案

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摘要

In the era of Web 2.0, educational digital games are trending to design learning scenarios which promote social interaction and knowledge constructions. Moreover, educational MMORPG games are possibly to achieve higher social knowledge construction by making instant analysis of behavioral patterns of learners as game players and corresponding game scenarios are generated instantly according to instructional strategies to enhance social interaction. A framework of automatic behavioral detection/analysis mechanism for multi-player interactive educational game combing Lag Sequential calculation and Social Network Analysis is proposed in this study. Teachers and researchers are able to set various feedback rules and scenarios according to the analyzed behavior patterns for facilitating the interaction and learning of learners.
机译:在Web 2.0时代,教育数字游戏趋向于设计促进社交互动和知识建构的学习场景。此外,教育性MMORPG游戏可能会通过对学习者的行为模式进行即时分析来实现更高的社交知识建设,因为游戏玩家会根据指导策略即时生成相应的游戏场景以增强社交互动。提出了滞后顺序计算和社会网络分析相结合的多人互动教育游戏自动行为检测/分析机制框架。教师和研究人员能够根据所分析的行为模式设置各种反馈规则和情景,以促进学习者的互动和学习。

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