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Quantifying Distraction Potential of Augmented Reality Head-Up Displays for Vehicle Drivers

机译:量化增强现实平视显示器对驾驶员的分散潜力

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Background: A recent National Highway Traffic & SafetyAdministration (NHTSA) report states that 10% of fatal crashesand 18% of injury crashes were reported as distraction-affectedcrashes. In that same year, 3,179 people were killed and anestimated 431,000 injured in motor vehicle crashes involvingdistracted drivers, many of which involved secondary visualdisplays (NHTSA, 2016). Augmented reality (AR) head-updisplays (HUD) promise to be less distractive than traditionalin-vehicle displays since they do not take drivers’ eyes off theroad (Gabbard, Fitch, & Kim, 2014). However, empiricalstudies have reported possible negative consequences of ARHUDs, in part, due to AR graphics’ salience (Sharfi & Shinar,2014), frequent changes (Wolffsohn, McBrien, Edgar, & Stout,1998), and visual clutter (Burnett & Donkor, 2012). Moreover,current in-vehicle display assessment methods which are basedon eye-off-road time measures (NHTSA, 2012), cannot capturethis unique challenge.Objective: This work aims to propose a new method for theassessment of AR HUDs by quantifying both positive(informing drivers) and negative (distracting drivers)consequences of AR HUDs which might not be captured bycurrent in-vehicle display assessment methods.Method: We proposed a new way of quantifying the distractionpotential of AR HUDs by measuring driver situation awarenesswith operational improvements on the situation awarenessglobal assessment technique (Endsley, 2012) to suit ARusability evaluations. A human-subject experiment wasconducted in a driving simulator to apply the proposed methodand to evaluate two AR HUD interfaces for pedestrian collisionwarning. The AR warning interfaces were prototyped by theaugmented video technique (Soro, Rakotonirainy, Schroeter, &Wollstdter, 2014). Twenty-four participants drove whileinteracting with different types of AR pedestrian collisionwarning interfaces (no warning, bounding box, and virtualshadow). Drivers’ situation awareness, confidence, andworkload were measured and compared to the no warningcondition.Results: Only one of the warning interface designs, the virtualshadow (Kim, Isleib, & Gabbard, 2016), improved driversituation awareness about pedestrians which were cued by theAR HUD, not affecting situation awareness about otherenvironmental elements which were not augmented by theHUD. The experiment also showed drivers’ overconfidencebias while interacting with the bounding box which is anotherwarning interface design. The empirical user study did notprovide any evidence for reduced driver workload when ARwarnings were given.Conclusion: Our initial human-subject study demonstrated apotential of the proposed method in quantifying both positiveand negative consequences of AR HUDs on driver cognitiveprocesses. More importantly, the experiment showed that ARinterfaces can have both positive and negative consequences ondriver situation awareness depending upon how we designperceptual forms of graphical elements.Application: The proposed assessment methods for AR HUDscan inform not only comparative evaluation among designalternatives but also assist in incrementally improving designiterations to better support drivers’ information needs, situationawareness, and in turn, performance, and safety.
机译:背景:最近的国家公路交通与安全管理局(NHTSA)的一份报告指出,有10%的致命撞车事故和18%的伤害撞车事故被报告为分散注意力的事故。同年,在37,000人的汽车事故中,有3,179人丧生,估计造成43.1万人受伤,其中包括分散注意力的驾驶员,其中许多涉及辅助视觉显示(NHTSA,2016)。增强现实(AR)平视显示器(HUD)承诺不会像传统\ r \ n车载显示器那样分散注意力,因为它们不会将驾驶员的视线从道路上移开(Gabbard,Fitch和Kim ,2014)。但是,经验研究报告AR \ r \ nHUD可能产生负面影响,部分原因是AR图形的显着性(Sharfi&Shinar,\ r \ n2014),频繁更改(Wolffsohn,McBrien,Edgar和&Stout) ,\ r \ n1998)和视觉混乱(Burnett&Donkor,2012年)。此外,基于\ r \非越野时间度量的当前车载显示评估方法(NHTSA,2012年)无法捕捉\ r \ n这一独特挑战。\ r \ n目标:这项工作旨在通过量化AR HUD的正数\ r \ n(通知驱动程序)和负数(分散注意力的驱动程序)\ r \ n可能无法被当前内部\捕获的AR HUD评估提出一种新方法。车辆显示评估方法。\ r \ n方法:我们提出了一种通过测量驾驶员状态感知来量化AR HUD分散注意力\ r \ n潜力的新方法\ r \ n对状态感知进行了操作改进\ r \ n全球评估技术(Endsley, 2012)以适应AR \ r \ nusability评估。在驾驶模拟器中进行了人体实验,以应用所提出的方法,并评估了两个AR HUD界面,以应对行人碰撞\警告。 AR警告界面是通过增强视频技术原型化的(Soro,Rakotonirainy,Schroeter和Wolllstdter,2014年)。 \ 24 \参与者在与不同类型的AR行人碰撞\ r \ n交互界面(无警告,边界框和虚拟阴影)下行驶。测量了驾驶员的状况意识,信心和工作量,并将其与无警告情况进行了比较。\ r \ n结果:只有警告界面设计之一是虚拟的\ r \ nshadow(Kim,Isleib和Gabbard,2016年)提高了驾驶员对行人的感知能力,而行人是受HUD HUD提示的,而不会影响对未受HUD增强的其他环境要素的态势感知。实验还显示了驾驶员在与边界框交互时的过度自信\ r \ nbias,这是另一种\ r \ n警告界面设计。经验性的用户研究没有提供任何证据,当给出AR \ r \ n警告时,驾驶员的工作量减少了。结论:我们最初的人类受试者研究证明了该方法在量化两个积极指标方面的潜力。 AR HUD对驾驶员认知过程的负面影响。更重要的是,实验表明,AR \ r \ n界面对\ r \ n驾驶员状况的感知既有正面影响,也有负面影响,这取决于我们如何设计\ r \ n感知形式的图形元素。\ r \ n应用程序:建议的评估方法AR HUD \ r \ n不仅可以告知设计\ r \替代品之间的比较评估,还可以帮助逐步改进设计\ r \ nitrations以更好地支持驾驶员的信息需求,情况\ r \意识,进而支持性能和安全性。

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