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A Research of Optimizing Techniques for the 3D Scene Model Based on Creator

机译:基于Creator的3D场景模型优化技术研究。

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摘要

Most visual simulation systems are developed based on Vega. They are unable to make smooth operation because of large volume of data. In this paper, some key techniques about how to optimize the 3D scene model are proposed in order to improve the operating efficiency of the visual simulation system. Including simplifying the 3D model, cutting down the data stream of texture, techniques for Creator modeling, setting LOD node, Optimizing the hierarchy structure of the database…etc., An experiment show that compared with the original system, the EMS memory of the optimized one is less,the data stream is smaller, and the time to load is shorter.
机译:大多数视觉仿真系统都是基于Vega开发的。由于数据量大,它们无法使操作顺畅。本文提出了一些关于如何优化3D场景模型的关键技术,以提高视觉仿真系统的运行效率。实验包括:简化3D模型,减少纹理数据流,创建者建模技术,设置LOD节点,优化数据库的层次结构…等,实验表明,与原始系统相比,优化后的EMS内存一少,数据流小,加载时间短。

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